7fabe2177b1290d628ee7fe2aa4318d3237939fe0a723d16819d482cc84d4502.json 1.9 KB

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  1. {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"copyTexture3DLayerToTexturePixelShader\";\nconst shader = `var textureSampler: texture_3d<f32>;uniform layerNum: i32;varying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {let coord=vec3f(vec2f(input.vUV.x,input.vUV.y)*vec2f(textureDimensions(textureSampler,0).xy),f32(uniforms.layerNum));let color=textureLoad(textureSampler,vec3i(coord),0).rgb;fragmentOutputs.color= vec4f(color,1);}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const copyTexture3DLayerToTexturePixelShaderWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStoreWGSL","copyTexture3DLayerToTexturePixelShaderWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/copyTexture3DLayerToTexture.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"copyTexture3DLayerToTexturePixelShader\";\nconst shader = `var textureSampler: texture_3d<f32>;uniform layerNum: i32;varying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {let coord=vec3f(vec2f(input.vUV.x,input.vUV.y)*vec2f(textureDimensions(textureSampler,0).xy),f32(uniforms.layerNum));let color=textureLoad(textureSampler,vec3i(coord),0).rgb;fragmentOutputs.color= vec4f(color,1);}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const copyTexture3DLayerToTexturePixelShaderWGSL = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,wCAAwC;AACrD,MAAMC,MAAM,GAAG;AACf,uQAAuQ;AACvQ;AACAF,WAAW,CAACG,gBAAgB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC3C;AACA,OAAO,MAAME,0CAA0C,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}