81022eee56e7f968d55b1a294c5f4c03fb48130fe5ee34de31f032ecd69d63a8.json 5.1 KB

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  1. {"ast":null,"code":"/**\n * Defines the kind of connection point for node geometry\n */\nexport var NodeGeometryBlockConnectionPointTypes;\n(function (NodeGeometryBlockConnectionPointTypes) {\n /** Int */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Int\"] = 1] = \"Int\";\n /** Float */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Float\"] = 2] = \"Float\";\n /** Vector2 */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Vector2\"] = 4] = \"Vector2\";\n /** Vector3 */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Vector3\"] = 8] = \"Vector3\";\n /** Vector4 */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Vector4\"] = 16] = \"Vector4\";\n /** Matrix */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Matrix\"] = 32] = \"Matrix\";\n /** Geometry */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Geometry\"] = 64] = \"Geometry\";\n /** Texture */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Texture\"] = 128] = \"Texture\";\n /** Detect type based on connection */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"AutoDetect\"] = 1024] = \"AutoDetect\";\n /** Output type that will be defined by input type */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"BasedOnInput\"] = 2048] = \"BasedOnInput\";\n /** Undefined */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Undefined\"] = 4096] = \"Undefined\";\n /** Bitmask of all types */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"All\"] = 4095] = \"All\";\n})(NodeGeometryBlockConnectionPointTypes || (NodeGeometryBlockConnectionPointTypes = {}));","map":{"version":3,"names":["NodeGeometryBlockConnectionPointTypes"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js"],"sourcesContent":["/**\n * Defines the kind of connection point for node geometry\n */\nexport var NodeGeometryBlockConnectionPointTypes;\n(function (NodeGeometryBlockConnectionPointTypes) {\n /** Int */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Int\"] = 1] = \"Int\";\n /** Float */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Float\"] = 2] = \"Float\";\n /** Vector2 */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Vector2\"] = 4] = \"Vector2\";\n /** Vector3 */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Vector3\"] = 8] = \"Vector3\";\n /** Vector4 */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Vector4\"] = 16] = \"Vector4\";\n /** Matrix */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Matrix\"] = 32] = \"Matrix\";\n /** Geometry */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Geometry\"] = 64] = \"Geometry\";\n /** Texture */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Texture\"] = 128] = \"Texture\";\n /** Detect type based on connection */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"AutoDetect\"] = 1024] = \"AutoDetect\";\n /** Output type that will be defined by input type */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"BasedOnInput\"] = 2048] = \"BasedOnInput\";\n /** Undefined */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"Undefined\"] = 4096] = \"Undefined\";\n /** Bitmask of all types */\n NodeGeometryBlockConnectionPointTypes[NodeGeometryBlockConnectionPointTypes[\"All\"] = 4095] = \"All\";\n})(NodeGeometryBlockConnectionPointTypes || (NodeGeometryBlockConnectionPointTypes = 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