1 |
- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"oitFinalPixelShader\";\nconst shader = `var uFrontColor: texture_2d<f32>;var uBackColor: texture_2d<f32>;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var frontColor: vec4f=textureLoad(uFrontColor,fragCoord,0);var backColor: vec4f=textureLoad(uBackColor,fragCoord,0);var alphaMultiplier: f32=1.0-frontColor.a;fragmentOutputs.color=vec4f(\nfrontColor.rgb+alphaMultiplier*backColor.rgb,\nfrontColor.a+backColor.a\n);}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const oitFinalPixelShaderWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStoreWGSL","oitFinalPixelShaderWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/oitFinal.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"oitFinalPixelShader\";\nconst shader = `var uFrontColor: texture_2d<f32>;var uBackColor: texture_2d<f32>;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var frontColor: vec4f=textureLoad(uFrontColor,fragCoord,0);var backColor: vec4f=textureLoad(uBackColor,fragCoord,0);var alphaMultiplier: f32=1.0-frontColor.a;fragmentOutputs.color=vec4f(\nfrontColor.rgb+alphaMultiplier*backColor.rgb,\nfrontColor.a+backColor.a\n);}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const oitFinalPixelShaderWGSL = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,qBAAqB;AAClC,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA,CAAC;AACD;AACAF,WAAW,CAACG,gBAAgB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC3C;AACA,OAAO,MAAME,uBAAuB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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