8d2e70780b34ddefa40e1115bf9f2ed6cf6b78309c04a725fa737d6f54af2b97.json 2.7 KB

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  1. {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"fxaaVertexShader\";\nconst shader = `attribute vec2 position;uniform vec2 texelSize;varying vec2 vUV;varying vec2 sampleCoordS;varying vec2 sampleCoordE;varying vec2 sampleCoordN;varying vec2 sampleCoordW;varying vec2 sampleCoordNW;varying vec2 sampleCoordSE;varying vec2 sampleCoordNE;varying vec2 sampleCoordSW;const vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=(position*madd+madd);sampleCoordS=vUV+vec2( 0.0,1.0)*texelSize;sampleCoordE=vUV+vec2( 1.0,0.0)*texelSize;sampleCoordN=vUV+vec2( 0.0,-1.0)*texelSize;sampleCoordW=vUV+vec2(-1.0,0.0)*texelSize;sampleCoordNW=vUV+vec2(-1.0,-1.0)*texelSize;sampleCoordSE=vUV+vec2( 1.0,1.0)*texelSize;sampleCoordNE=vUV+vec2( 1.0,-1.0)*texelSize;sampleCoordSW=vUV+vec2(-1.0,1.0)*texelSize;gl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fxaaVertexShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","fxaaVertexShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/fxaa.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"fxaaVertexShader\";\nconst shader = `attribute vec2 position;uniform vec2 texelSize;varying vec2 vUV;varying vec2 sampleCoordS;varying vec2 sampleCoordE;varying vec2 sampleCoordN;varying vec2 sampleCoordW;varying vec2 sampleCoordNW;varying vec2 sampleCoordSE;varying vec2 sampleCoordNE;varying vec2 sampleCoordSW;const vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=(position*madd+madd);sampleCoordS=vUV+vec2( 0.0,1.0)*texelSize;sampleCoordE=vUV+vec2( 1.0,0.0)*texelSize;sampleCoordN=vUV+vec2( 0.0,-1.0)*texelSize;sampleCoordW=vUV+vec2(-1.0,0.0)*texelSize;sampleCoordNW=vUV+vec2(-1.0,-1.0)*texelSize;sampleCoordSE=vUV+vec2( 1.0,1.0)*texelSize;sampleCoordNE=vUV+vec2( 1.0,-1.0)*texelSize;sampleCoordSW=vUV+vec2(-1.0,1.0)*texelSize;gl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fxaaVertexShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,kBAAkB;AAC/B,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA,EAAE;AACF;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,gBAAgB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}