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- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"pickingPixelShader\";\nconst shader = `#if defined(INSTANCES)\nvarying vMeshID: vec4f;\n#else\nuniform meshID: vec4f;\n#endif\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#if defined(INSTANCES)\nfragmentOutputs.color=input.vMeshID;\n#else\nfragmentOutputs.color=uniforms.meshID;\n#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pickingPixelShaderWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStoreWGSL","pickingPixelShaderWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/picking.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"pickingPixelShader\";\nconst shader = `#if defined(INSTANCES)\nvarying vMeshID: vec4f;\n#else\nuniform meshID: vec4f;\n#endif\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#if defined(INSTANCES)\nfragmentOutputs.color=input.vMeshID;\n#else\nfragmentOutputs.color=uniforms.meshID;\n#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pickingPixelShaderWGSL = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,oBAAoB;AACjC,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,EAAE;AACF;AACAF,WAAW,CAACG,gBAAgB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC3C;AACA,OAAO,MAAME,sBAAsB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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