1 |
- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore.js\";\nconst name = \"pbrBlockSubSurface\";\nconst shader = `struct subSurfaceOutParams\n{specularEnvironmentReflectance: vec3f,\n#ifdef SS_REFRACTION\nfinalRefraction: vec3f,\nsurfaceAlbedo: vec3f,\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha: f32,\n#endif\n#ifdef REFLECTION\nrefractionFactorForIrradiance: f32,\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\ntransmittance: vec3f,\ntranslucencyIntensity: f32,\n#ifdef REFLECTION\nrefractionIrradiance: vec3f,\n#endif\n#endif\n#if DEBUGMODE>0\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nthicknessMap: vec4f,\n#endif\n#ifdef SS_REFRACTION\nenvironmentRefraction: vec4f,\nrefractionTransmittance: vec3f\n#endif\n#endif\n};\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\n#define pbr_inline\nfn sampleEnvironmentRefraction(\nior: f32\n,thickness: f32\n,refractionLOD: f32\n,normalW: vec3f\n,vPositionW: vec3f\n,viewDirectionW: vec3f\n,view: mat4x4f\n,vRefractionInfos: vec4f\n,refractionMatrix: mat4x4f\n,vRefractionMicrosurfaceInfos: vec4f\n,alphaG: f32\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler: texture_cube<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_cube<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_cube<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#else\n,refractionSampler: texture_2d<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_2d<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_2d<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut: anisotropicOutParams\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo: vec2f\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition: vec3f\n,refractionSize: vec3f\n#endif\n)->vec4f {var environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);\n#ifdef ANISOTROPIC\nvar refractionVector: vec3f=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,ior);\n#else\nvar refractionVector: vec3f=refract(-viewDirectionW,normalW,ior);\n#endif\n#ifdef SS_REFRACTIONMAP_OPPOSITEZ\nrefractionVector.z*=-1.0;\n#endif\n#ifdef SS_REFRACTIONMAP_3D\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;var refractionCoords: vec3f=refractionVector;refractionCoords= (refractionMatrix* vec4f(refractionCoords,0)).xyz;\n#else\n#ifdef SS_USE_THICKNESS_AS_DEPTH\nvar vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*thickness,1.0))).xyz;\n#else\nvar vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*vRefractionInfos.z,1.0))).xyz;\n#endif\nvar refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;\n#endif\n#ifdef LODBASEDMICROSFURACE\nvar lod=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;\n#ifdef SS_LODINREFRACTIONALPHA\nvar automaticRefractionLOD: f32=UNPACK_LOD(textureSample(refractionSampler,refractionSamplerSampler,refractionCoords).a);var requestedRefractionLOD: f32=max(automaticRefractionLOD,lod);\n#else\nvar requestedRefractionLOD: f32=lod;\n#endif\n#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)\nenvironmentRefraction= vec4f(radiance(alphaG,refractionSampler,refractionSamplerSampler,refractionCoords,vRefractionFilteringInfo),1.0);\n#else\nenvironmentRefraction=textureSampleLevel(refractionSampler,refractionSamplerSampler,refractionCoords,requestedRefractionLOD);\n#endif\n#else\nvar lodRefractionNormalized: f32=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));var lodRefractionNormalizedDoubled: f32=lodRefractionNormalized*2.0;var environmentRefractionMid: vec4f=textureSample(refractionSampler,refractionSamplerSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(\ntextureSample(refractionHighSampler,refractionHighSamplerSampler,refractionCoords),\nenvironmentRefractionMid,\nlodRefractionNormalizedDoubled\n);} else {environmentRefraction=mix(\nenvironmentRefractionMid,\ntextureSample(refractionLowSampler,refractionLowSamplerSampler,refractionCoords),\nlodRefractionNormalizedDoubled-1.0\n);}\n#endif\nvar refraction=environmentRefraction.rgb;\n#ifdef SS_RGBDREFRACTION\nrefraction=fromRGBD(environmentRefraction);\n#endif\n#ifdef SS_GAMMAREFRACTION\nrefraction=toLinearSpaceVec3(environmentRefraction.rgb);\n#endif\nreturn vec4f(refraction,environmentRefraction.a);}\n#endif\n#define pbr_inline\nfn subSurfaceBlock(\nvSubSurfaceIntensity: vec3f\n,vThicknessParam: vec2f\n,vTintColor: vec4f\n,normalW: vec3f\n,specularEnvironmentReflectance: vec3f\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n,thicknessMap: vec4f\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n,refractionIntensityMap: vec4f\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\n,translucencyIntensityMap: vec4f\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\n,reflectionMatrix: mat4x4f\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,irradianceVector_: vec3f\n#endif\n#if defined(REALTIME_FILTERING)\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n,vReflectionFilteringInfo: vec2f\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\n,irradianceSampler: texture_cube<f32>\n,irradianceSamplerSampler: sampler\n#else\n,irradianceSampler: texture_2d<f32>\n,irradianceSamplerSampler: sampler\n#endif\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n,surfaceAlbedo: vec3f\n#endif\n#ifdef SS_REFRACTION\n,vPositionW: vec3f\n,viewDirectionW: vec3f\n,view: mat4x4f\n,vRefractionInfos: vec4f\n,refractionMatrix: mat4x4f\n,vRefractionMicrosurfaceInfos: vec4f\n,vLightingIntensity: vec4f\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n,alpha: f32\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\n,NdotVUnclamped: f32\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\n,roughness: f32\n#endif\n,alphaG: f32\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler: texture_cube<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_cube<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_cube<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#else\n,refractionSampler: texture_2d<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_2d<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_2d<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut: anisotropicOutParams\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo: vec2f\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition: vec3f\n,refractionSize: vec3f\n#endif\n#ifdef SS_DISPERSION\n,dispersion: f32\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\n,vDiffusionDistance: vec3f\n,vTranslucencyColor: vec4f\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\n,translucencyColorMap: vec4f\n#endif\n#endif\n)->subSurfaceOutParams\n{var outParams: subSurfaceOutParams;outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;\n#ifdef SS_REFRACTION\nvar refractionIntensity: f32=vSubSurfaceIntensity.x;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nrefractionIntensity*=(1.0-alpha);outParams.alpha=1.0;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvar translucencyIntensity: f32=vSubSurfaceIntensity.y;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n#ifdef SS_USE_GLTF_TEXTURES\nvar thickness: f32=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;\n#else\nvar thickness: f32=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;\n#endif\n#if DEBUGMODE>0\noutParams.thicknessMap=thicknessMap;\n#endif\n#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS)\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=thicknessMap.r;\n#else\nrefractionIntensity*=thicknessMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS)\n#ifdef SS_USE_GLTF_TEXTURES\ntranslucencyIntensity*=thicknessMap.a;\n#else\ntranslucencyIntensity*=thicknessMap.b;\n#endif\n#endif\n#else\nvar thickness: f32=vThicknessParam.y;\n#endif\n#if defined(SS_REFRACTION) && defined(SS_REFRACTIONINTENSITY_TEXTURE)\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=refractionIntensityMap.r;\n#else\nrefractionIntensity*=refractionIntensityMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCYINTENSITY_TEXTURE)\n#ifdef SS_USE_GLTF_TEXTURES\ntranslucencyIntensity*=translucencyIntensityMap.a;\n#else\ntranslucencyIntensity*=translucencyIntensityMap.b;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nthickness=maxEps(thickness);var translucencyColor: vec4f=vTranslucencyColor;\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\ntranslucencyColor*=translucencyColorMap;\n#endif\nvar transmittance: vec3f=transmittanceBRDF_Burley(translucencyColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;\n#endif\n#ifdef SS_REFRACTION\nvar environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);\n#ifdef SS_HAS_THICKNESS\nvar ior: f32=vRefractionInfos.y;\n#else\nvar ior: f32=vRefractionMicrosurfaceInfos.w;\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nvar refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaGNdotV(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);\n#elif defined(SS_LINEARSPECULARREFRACTION)\nvar refractionRoughness: f32=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);\n#else\nvar refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);\n#endif\nvar refraction_ior: f32=vRefractionInfos.y;\n#ifdef SS_DISPERSION\nvar realIOR: f32=1.0/refraction_ior;var iorDispersionSpread: f32=0.04*dispersion*(realIOR-1.0);var iors: vec3f= vec3f(1.0/(realIOR-iorDispersionSpread),refraction_ior,1.0/(realIOR+iorDispersionSpread));for (var i: i32=0; i<3; i++) {refraction_ior=iors[i];\n#endif\nvar envSample: vec4f=sampleEnvironmentRefraction(refraction_ior,thickness,refractionLOD,normalW,vPositionW,viewDirectionW,view,vRefractionInfos,refractionMatrix,vRefractionMicrosurfaceInfos,alphaG\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#else\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition\n,refractionSize\n#endif\n);\n#ifdef SS_DISPERSION\nenvironmentRefraction[i]=envSample[i];}\n#else\nenvironmentRefraction=envSample;\n#endif\nenvironmentRefraction=vec4f(environmentRefraction.rgb*vRefractionInfos.x,environmentRefraction.a);\n#endif\n#ifdef SS_REFRACTION\nvar refractionTransmittance: vec3f= vec3f(refractionIntensity);\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvar volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,thickness);\n#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)\nvar maxChannel: f32=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);var volumeAlbedo: vec3f=saturateVec3(maxChannel*surfaceAlbedo);environmentRefraction=vec4f(environmentRefraction.rgb*volumeAlbedo,environmentRefraction.a);\n#else\nvar volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,vThicknessParam.y);\n#endif\n#ifdef SS_ALBEDOFORREFRACTIONTINT\nenvironmentRefraction=vec4f(environmentRefraction.rgb*surfaceAlbedo.rgb,environmentRefraction.a);\n#endif\noutParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);\n#ifdef REFLECTION\noutParams.refractionFactorForIrradiance=(1.-refractionIntensity);\n#endif\n#ifdef UNUSED_MULTIPLEBOUNCES\nvar bounceSpecularEnvironmentReflectance: vec3f=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);\n#endif\nrefractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;\n#if DEBUGMODE>0\noutParams.refractionTransmittance=refractionTransmittance;\n#endif\noutParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;\n#if DEBUGMODE>0\noutParams.environmentRefraction=environmentRefraction;\n#endif\n#endif\n#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)\nvar irradianceVector: vec3f= (reflectionMatrix* vec4f(normalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#else\nvar irradianceVector: vec3f=irradianceVector_;\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP)\n#if defined(REALTIME_FILTERING)\nvar refractionIrradiance: vec3f=irradiance(reflectionSampler,reflectionSamplerSampler,-irradianceVector,vReflectionFilteringInfo);\n#else\nvar refractionIrradiance: vec3f=computeEnvironmentIrradiance(-irradianceVector);\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvar irradianceCoords: vec3f=irradianceVector;\n#else\nvar irradianceCoords: vec2f=irradianceVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nirradianceCoords/=irradianceVector.z;\n#endif\nirradianceCoords.y=1.0-irradianceCoords.y;\n#endif\nvar temp: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,-irradianceCoords);var refractionIrradiance=temp.rgb;\n#ifdef RGBDREFLECTION\nrefractionIrradiance=fromRGBD(temp).rgb;\n#endif\n#ifdef GAMMAREFLECTION\nrefractionIrradiance=toLinearSpaceVec3(refractionIrradiance);\n#endif\n#else\nvar refractionIrradiance: vec3f= vec3f(0.);\n#endif\nrefractionIrradiance*=transmittance;\n#ifdef SS_ALBEDOFORTRANSLUCENCYTINT\nrefractionIrradiance*=surfaceAlbedo.rgb;\n#endif\noutParams.refractionIrradiance=refractionIrradiance;\n#endif\nreturn outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockSubSurfaceWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","IncludesShadersStoreWGSL","pbrBlockSubSurfaceWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore.js\";\nconst name = \"pbrBlockSubSurface\";\nconst shader = `struct subSurfaceOutParams\n{specularEnvironmentReflectance: vec3f,\n#ifdef SS_REFRACTION\nfinalRefraction: vec3f,\nsurfaceAlbedo: vec3f,\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha: f32,\n#endif\n#ifdef REFLECTION\nrefractionFactorForIrradiance: f32,\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\ntransmittance: vec3f,\ntranslucencyIntensity: f32,\n#ifdef REFLECTION\nrefractionIrradiance: vec3f,\n#endif\n#endif\n#if DEBUGMODE>0\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nthicknessMap: vec4f,\n#endif\n#ifdef SS_REFRACTION\nenvironmentRefraction: vec4f,\nrefractionTransmittance: vec3f\n#endif\n#endif\n};\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\n#define pbr_inline\nfn sampleEnvironmentRefraction(\nior: f32\n,thickness: f32\n,refractionLOD: f32\n,normalW: vec3f\n,vPositionW: vec3f\n,viewDirectionW: vec3f\n,view: mat4x4f\n,vRefractionInfos: vec4f\n,refractionMatrix: mat4x4f\n,vRefractionMicrosurfaceInfos: vec4f\n,alphaG: f32\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler: texture_cube<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_cube<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_cube<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#else\n,refractionSampler: texture_2d<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_2d<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_2d<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut: anisotropicOutParams\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo: vec2f\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition: vec3f\n,refractionSize: vec3f\n#endif\n)->vec4f {var environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);\n#ifdef ANISOTROPIC\nvar refractionVector: vec3f=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,ior);\n#else\nvar refractionVector: vec3f=refract(-viewDirectionW,normalW,ior);\n#endif\n#ifdef SS_REFRACTIONMAP_OPPOSITEZ\nrefractionVector.z*=-1.0;\n#endif\n#ifdef SS_REFRACTIONMAP_3D\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;var refractionCoords: vec3f=refractionVector;refractionCoords= (refractionMatrix* vec4f(refractionCoords,0)).xyz;\n#else\n#ifdef SS_USE_THICKNESS_AS_DEPTH\nvar vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*thickness,1.0))).xyz;\n#else\nvar vRefractionUVW: vec3f= (refractionMatrix*(view* vec4f(vPositionW+refractionVector*vRefractionInfos.z,1.0))).xyz;\n#endif\nvar refractionCoords: vec2f=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;\n#endif\n#ifdef LODBASEDMICROSFURACE\nvar lod=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;\n#ifdef SS_LODINREFRACTIONALPHA\nvar automaticRefractionLOD: f32=UNPACK_LOD(textureSample(refractionSampler,refractionSamplerSampler,refractionCoords).a);var requestedRefractionLOD: f32=max(automaticRefractionLOD,lod);\n#else\nvar requestedRefractionLOD: f32=lod;\n#endif\n#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)\nenvironmentRefraction= vec4f(radiance(alphaG,refractionSampler,refractionSamplerSampler,refractionCoords,vRefractionFilteringInfo),1.0);\n#else\nenvironmentRefraction=textureSampleLevel(refractionSampler,refractionSamplerSampler,refractionCoords,requestedRefractionLOD);\n#endif\n#else\nvar lodRefractionNormalized: f32=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));var lodRefractionNormalizedDoubled: f32=lodRefractionNormalized*2.0;var environmentRefractionMid: vec4f=textureSample(refractionSampler,refractionSamplerSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(\ntextureSample(refractionHighSampler,refractionHighSamplerSampler,refractionCoords),\nenvironmentRefractionMid,\nlodRefractionNormalizedDoubled\n);} else {environmentRefraction=mix(\nenvironmentRefractionMid,\ntextureSample(refractionLowSampler,refractionLowSamplerSampler,refractionCoords),\nlodRefractionNormalizedDoubled-1.0\n);}\n#endif\nvar refraction=environmentRefraction.rgb;\n#ifdef SS_RGBDREFRACTION\nrefraction=fromRGBD(environmentRefraction);\n#endif\n#ifdef SS_GAMMAREFRACTION\nrefraction=toLinearSpaceVec3(environmentRefraction.rgb);\n#endif\nreturn vec4f(refraction,environmentRefraction.a);}\n#endif\n#define pbr_inline\nfn subSurfaceBlock(\nvSubSurfaceIntensity: vec3f\n,vThicknessParam: vec2f\n,vTintColor: vec4f\n,normalW: vec3f\n,specularEnvironmentReflectance: vec3f\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n,thicknessMap: vec4f\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n,refractionIntensityMap: vec4f\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\n,translucencyIntensityMap: vec4f\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\n,reflectionMatrix: mat4x4f\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,irradianceVector_: vec3f\n#endif\n#if defined(REALTIME_FILTERING)\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n,vReflectionFilteringInfo: vec2f\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\n,irradianceSampler: texture_cube<f32>\n,irradianceSamplerSampler: sampler\n#else\n,irradianceSampler: texture_2d<f32>\n,irradianceSamplerSampler: sampler\n#endif\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n,surfaceAlbedo: vec3f\n#endif\n#ifdef SS_REFRACTION\n,vPositionW: vec3f\n,viewDirectionW: vec3f\n,view: mat4x4f\n,vRefractionInfos: vec4f\n,refractionMatrix: mat4x4f\n,vRefractionMicrosurfaceInfos: vec4f\n,vLightingIntensity: vec4f\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n,alpha: f32\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\n,NdotVUnclamped: f32\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\n,roughness: f32\n#endif\n,alphaG: f32\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler: texture_cube<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_cube<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_cube<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#else\n,refractionSampler: texture_2d<f32>\n,refractionSamplerSampler: sampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler: texture_2d<f32>\n,refractionLowSamplerSampler: sampler\n,refractionHighSampler: texture_2d<f32>\n,refractionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut: anisotropicOutParams\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo: vec2f\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition: vec3f\n,refractionSize: vec3f\n#endif\n#ifdef SS_DISPERSION\n,dispersion: f32\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\n,vDiffusionDistance: vec3f\n,vTranslucencyColor: vec4f\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\n,translucencyColorMap: vec4f\n#endif\n#endif\n)->subSurfaceOutParams\n{var outParams: subSurfaceOutParams;outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;\n#ifdef SS_REFRACTION\nvar refractionIntensity: f32=vSubSurfaceIntensity.x;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nrefractionIntensity*=(1.0-alpha);outParams.alpha=1.0;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvar translucencyIntensity: f32=vSubSurfaceIntensity.y;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n#ifdef SS_USE_GLTF_TEXTURES\nvar thickness: f32=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;\n#else\nvar thickness: f32=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;\n#endif\n#if DEBUGMODE>0\noutParams.thicknessMap=thicknessMap;\n#endif\n#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS)\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=thicknessMap.r;\n#else\nrefractionIntensity*=thicknessMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS)\n#ifdef SS_USE_GLTF_TEXTURES\ntranslucencyIntensity*=thicknessMap.a;\n#else\ntranslucencyIntensity*=thicknessMap.b;\n#endif\n#endif\n#else\nvar thickness: f32=vThicknessParam.y;\n#endif\n#if defined(SS_REFRACTION) && defined(SS_REFRACTIONINTENSITY_TEXTURE)\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=refractionIntensityMap.r;\n#else\nrefractionIntensity*=refractionIntensityMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCYINTENSITY_TEXTURE)\n#ifdef SS_USE_GLTF_TEXTURES\ntranslucencyIntensity*=translucencyIntensityMap.a;\n#else\ntranslucencyIntensity*=translucencyIntensityMap.b;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nthickness=maxEps(thickness);var translucencyColor: vec4f=vTranslucencyColor;\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\ntranslucencyColor*=translucencyColorMap;\n#endif\nvar transmittance: vec3f=transmittanceBRDF_Burley(translucencyColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;\n#endif\n#ifdef SS_REFRACTION\nvar environmentRefraction: vec4f= vec4f(0.,0.,0.,0.);\n#ifdef SS_HAS_THICKNESS\nvar ior: f32=vRefractionInfos.y;\n#else\nvar ior: f32=vRefractionMicrosurfaceInfos.w;\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nvar refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaGNdotV(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);\n#elif defined(SS_LINEARSPECULARREFRACTION)\nvar refractionRoughness: f32=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);\n#else\nvar refractionAlphaG: f32=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));var refractionLOD: f32=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);\n#endif\nvar refraction_ior: f32=vRefractionInfos.y;\n#ifdef SS_DISPERSION\nvar realIOR: f32=1.0/refraction_ior;var iorDispersionSpread: f32=0.04*dispersion*(realIOR-1.0);var iors: vec3f= vec3f(1.0/(realIOR-iorDispersionSpread),refraction_ior,1.0/(realIOR+iorDispersionSpread));for (var i: i32=0; i<3; i++) {refraction_ior=iors[i];\n#endif\nvar envSample: vec4f=sampleEnvironmentRefraction(refraction_ior,thickness,refractionLOD,normalW,vPositionW,viewDirectionW,view,vRefractionInfos,refractionMatrix,vRefractionMicrosurfaceInfos,alphaG\n#ifdef SS_REFRACTIONMAP_3D\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#else\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,refractionPosition\n,refractionSize\n#endif\n);\n#ifdef SS_DISPERSION\nenvironmentRefraction[i]=envSample[i];}\n#else\nenvironmentRefraction=envSample;\n#endif\nenvironmentRefraction=vec4f(environmentRefraction.rgb*vRefractionInfos.x,environmentRefraction.a);\n#endif\n#ifdef SS_REFRACTION\nvar refractionTransmittance: vec3f= vec3f(refractionIntensity);\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvar volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,thickness);\n#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)\nvar maxChannel: f32=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);var volumeAlbedo: vec3f=saturateVec3(maxChannel*surfaceAlbedo);environmentRefraction=vec4f(environmentRefraction.rgb*volumeAlbedo,environmentRefraction.a);\n#else\nvar volumeAlbedo: vec3f=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambertVec3(volumeAlbedo,vThicknessParam.y);\n#endif\n#ifdef SS_ALBEDOFORREFRACTIONTINT\nenvironmentRefraction=vec4f(environmentRefraction.rgb*surfaceAlbedo.rgb,environmentRefraction.a);\n#endif\noutParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);\n#ifdef REFLECTION\noutParams.refractionFactorForIrradiance=(1.-refractionIntensity);\n#endif\n#ifdef UNUSED_MULTIPLEBOUNCES\nvar bounceSpecularEnvironmentReflectance: vec3f=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);\n#endif\nrefractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;\n#if DEBUGMODE>0\noutParams.refractionTransmittance=refractionTransmittance;\n#endif\noutParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;\n#if DEBUGMODE>0\noutParams.environmentRefraction=environmentRefraction;\n#endif\n#endif\n#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)\nvar irradianceVector: vec3f= (reflectionMatrix* vec4f(normalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#else\nvar irradianceVector: vec3f=irradianceVector_;\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP)\n#if defined(REALTIME_FILTERING)\nvar refractionIrradiance: vec3f=irradiance(reflectionSampler,reflectionSamplerSampler,-irradianceVector,vReflectionFilteringInfo);\n#else\nvar refractionIrradiance: vec3f=computeEnvironmentIrradiance(-irradianceVector);\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvar irradianceCoords: vec3f=irradianceVector;\n#else\nvar irradianceCoords: vec2f=irradianceVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nirradianceCoords/=irradianceVector.z;\n#endif\nirradianceCoords.y=1.0-irradianceCoords.y;\n#endif\nvar temp: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,-irradianceCoords);var refractionIrradiance=temp.rgb;\n#ifdef RGBDREFLECTION\nrefractionIrradiance=fromRGBD(temp).rgb;\n#endif\n#ifdef GAMMAREFLECTION\nrefractionIrradiance=toLinearSpaceVec3(refractionIrradiance);\n#endif\n#else\nvar refractionIrradiance: vec3f= vec3f(0.);\n#endif\nrefractionIrradiance*=transmittance;\n#ifdef SS_ALBEDOFORTRANSLUCENCYTINT\nrefractionIrradiance*=surfaceAlbedo.rgb;\n#endif\noutParams.refractionIrradiance=refractionIrradiance;\n#endif\nreturn outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockSubSurfaceWGSL = { name, shader 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