c76120ce6ce82a0f4b32f3a74ede096ddf0df874b38a0d3a3d4ede2fbfdc10a2.json 1.8 KB

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  1. {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"fluidRenderingParticleThicknessVertexShader\";\nconst shader = `attribute vec3 position;attribute vec2 offset;uniform mat4 view;uniform mat4 projection;uniform vec2 size;varying vec2 uv;void main(void) {vec3 cornerPos;cornerPos.xy=vec2(offset.x-0.5,offset.y-0.5)*size;cornerPos.z=0.0;vec3 viewPos=(view*vec4(position,1.0)).xyz+cornerPos;gl_Position=projection*vec4(viewPos,1.0);uv=offset;}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingParticleThicknessVertexShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","fluidRenderingParticleThicknessVertexShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/fluidRenderingParticleThickness.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"fluidRenderingParticleThicknessVertexShader\";\nconst shader = `attribute vec3 position;attribute vec2 offset;uniform mat4 view;uniform mat4 projection;uniform vec2 size;varying vec2 uv;void main(void) {vec3 cornerPos;cornerPos.xy=vec2(offset.x-0.5,offset.y-0.5)*size;cornerPos.z=0.0;vec3 viewPos=(view*vec4(position,1.0)).xyz+cornerPos;gl_Position=projection*vec4(viewPos,1.0);uv=offset;}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingParticleThicknessVertexShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,6CAA6C;AAC1D,MAAMC,MAAM,GAAG;AACf,CAAC;AACD;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,2CAA2C,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}