ca3ffa4695303f6497c0e0c2e6afeb730dfd9797194a2d386dc15f57e0c70aa2.json 5.0 KB

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  1. {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nimport \"./ShadersInclude/bonesDeclaration.js\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration.js\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration.js\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration.js\";\nimport \"./ShadersInclude/instancesDeclaration.js\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal.js\";\nimport \"./ShadersInclude/morphTargetsVertex.js\";\nimport \"./ShadersInclude/instancesVertex.js\";\nimport \"./ShadersInclude/bonesVertex.js\";\nimport \"./ShadersInclude/bakedVertexAnimation.js\";\nconst name = \"meshUVSpaceRendererVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;attribute vec3 normal;attribute vec2 uv;uniform mat4 projMatrix;varying vec2 vDecalTC;\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<instancesDeclaration>\nvoid main(void) {vec3 positionUpdated=position;vec3 normalUpdated=normal;\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);mat3 normWorldSM=mat3(finalWorld);vec3 vNormalW;\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvNormalW=normalUpdated/vec3(dot(normWorldSM[0],normWorldSM[0]),dot(normWorldSM[1],normWorldSM[1]),dot(normWorldSM[2],normWorldSM[2]));vNormalW=normalize(normWorldSM*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormWorldSM=transposeMat3(inverseMat3(normWorldSM));\n#endif\nvNormalW=normalize(normWorldSM*normalUpdated);\n#endif\nvec3 normalView=normalize((projMatrix*vec4(vNormalW,0.0)).xyz);vec3 decalTC=(projMatrix*worldPos).xyz;vDecalTC=decalTC.xy;gl_Position=vec4(uv*2.0-1.0,normalView.z>0.0 ? 2. : decalTC.z,1.0);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const meshUVSpaceRendererVertexShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","meshUVSpaceRendererVertexShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/meshUVSpaceRenderer.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nimport \"./ShadersInclude/bonesDeclaration.js\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration.js\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration.js\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration.js\";\nimport \"./ShadersInclude/instancesDeclaration.js\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal.js\";\nimport \"./ShadersInclude/morphTargetsVertex.js\";\nimport \"./ShadersInclude/instancesVertex.js\";\nimport \"./ShadersInclude/bonesVertex.js\";\nimport \"./ShadersInclude/bakedVertexAnimation.js\";\nconst name = \"meshUVSpaceRendererVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;attribute vec3 normal;attribute vec2 uv;uniform mat4 projMatrix;varying vec2 vDecalTC;\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<instancesDeclaration>\nvoid main(void) {vec3 positionUpdated=position;vec3 normalUpdated=normal;\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);mat3 normWorldSM=mat3(finalWorld);vec3 vNormalW;\n#if defined(INSTANCES) && defined(THIN_INSTANCES)\nvNormalW=normalUpdated/vec3(dot(normWorldSM[0],normWorldSM[0]),dot(normWorldSM[1],normWorldSM[1]),dot(normWorldSM[2],normWorldSM[2]));vNormalW=normalize(normWorldSM*vNormalW);\n#else\n#ifdef NONUNIFORMSCALING\nnormWorldSM=transposeMat3(inverseMat3(normWorldSM));\n#endif\nvNormalW=normalize(normWorldSM*normalUpdated);\n#endif\nvec3 normalView=normalize((projMatrix*vec4(vNormalW,0.0)).xyz);vec3 decalTC=(projMatrix*worldPos).xyz;vDecalTC=decalTC.xy;gl_Position=vec4(uv*2.0-1.0,normalView.z>0.0 ? 2. : decalTC.z,1.0);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const meshUVSpaceRendererVertexShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,OAAO,sCAAsC;AAC7C,OAAO,qDAAqD;AAC5D,OAAO,yDAAyD;AAChE,OAAO,mDAAmD;AAC1D,OAAO,0CAA0C;AACjD,OAAO,8CAA8C;AACrD,OAAO,wCAAwC;AAC/C,OAAO,qCAAqC;AAC5C,OAAO,iCAAiC;AACxC,OAAO,0CAA0C;AACjD,MAAMC,IAAI,GAAG,iCAAiC;AAC9C,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,+LAA+L;AAC/L;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,+BAA+B,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}