1 |
- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"iblVoxelGridVertexShader\";\nconst shader = `attribute vec3 position;attribute vec3 normal;varying vec3 vNormalizedPosition;uniform mat4 world;uniform mat4 invWorldScale;uniform mat4 viewMatrix;void main(void) {gl_Position=viewMatrix*invWorldScale*world*vec4(position,1.);vNormalizedPosition.xyz=gl_Position.xyz*0.5+0.5;\n#ifdef IS_NDC_HALF_ZRANGE\ngl_Position.z=gl_Position.z*0.5+0.5;\n#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const iblVoxelGridVertexShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","iblVoxelGridVertexShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/iblVoxelGrid.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"iblVoxelGridVertexShader\";\nconst shader = `attribute vec3 position;attribute vec3 normal;varying vec3 vNormalizedPosition;uniform mat4 world;uniform mat4 invWorldScale;uniform mat4 viewMatrix;void main(void) {gl_Position=viewMatrix*invWorldScale*world*vec4(position,1.);vNormalizedPosition.xyz=gl_Position.xyz*0.5+0.5;\n#ifdef IS_NDC_HALF_ZRANGE\ngl_Position.z=gl_Position.z*0.5+0.5;\n#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const iblVoxelGridVertexShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,0BAA0B;AACvC,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA,EAAE;AACF;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,wBAAwB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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