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- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore.js\";\nconst name = \"pbrBlockAnisotropic\";\nconst shader = `#ifdef ANISOTROPIC\nstruct anisotropicOutParams\n{float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;vec3 anisotropicNormal;\n#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)\nvec3 anisotropyMapData;\n#endif\n};\n#define pbr_inline\nanisotropicOutParams anisotropicBlock(\nin vec3 vAnisotropy,\nin float roughness,\n#ifdef ANISOTROPIC_TEXTURE\nin vec3 anisotropyMapData,\n#endif\nin mat3 TBN,\nin vec3 normalW,\nin vec3 viewDirectionW\n)\n{anisotropicOutParams outParams;float anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);\n#ifdef ANISOTROPIC_TEXTURE\nanisotropy*=anisotropyMapData.b;\n#if DEBUGMODE>0\noutParams.anisotropyMapData=anisotropyMapData;\n#endif\nanisotropyMapData.rg=anisotropyMapData.rg*2.0-1.0;\n#ifdef ANISOTROPIC_LEGACY\nanisotropyDirection.rg*=anisotropyMapData.rg;\n#else\nanisotropyDirection.xy=mat2(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(anisotropyMapData.rg);\n#endif\n#endif\nmat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));vec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);vec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAnisotropic = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","IncludesShadersStore","pbrBlockAnisotropic"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore.js\";\nconst name = \"pbrBlockAnisotropic\";\nconst shader = `#ifdef ANISOTROPIC\nstruct anisotropicOutParams\n{float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;vec3 anisotropicNormal;\n#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)\nvec3 anisotropyMapData;\n#endif\n};\n#define pbr_inline\nanisotropicOutParams anisotropicBlock(\nin vec3 vAnisotropy,\nin float roughness,\n#ifdef ANISOTROPIC_TEXTURE\nin vec3 anisotropyMapData,\n#endif\nin mat3 TBN,\nin vec3 normalW,\nin vec3 viewDirectionW\n)\n{anisotropicOutParams outParams;float anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);\n#ifdef ANISOTROPIC_TEXTURE\nanisotropy*=anisotropyMapData.b;\n#if DEBUGMODE>0\noutParams.anisotropyMapData=anisotropyMapData;\n#endif\nanisotropyMapData.rg=anisotropyMapData.rg*2.0-1.0;\n#ifdef ANISOTROPIC_LEGACY\nanisotropyDirection.rg*=anisotropyMapData.rg;\n#else\nanisotropyDirection.xy=mat2(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(anisotropyMapData.rg);\n#endif\n#endif\nmat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));vec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);vec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAnisotropic = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,8BAA8B;AAC1D,MAAMC,IAAI,GAAG,qBAAqB;AAClC,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACAF,WAAW,CAACG,oBAAoB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC/C;AACA,OAAO,MAAME,mBAAmB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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