cfff2ceafe38453990597f1fe10a996da16d02427425caf979f4cf1a26e953a2.json 2.5 KB

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  1. {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration.js\";\nimport \"./ShadersInclude/logDepthDeclaration.js\";\nimport \"./ShadersInclude/fogFragmentDeclaration.js\";\nimport \"./ShadersInclude/gaussianSplattingFragmentDeclaration.js\";\nimport \"./ShadersInclude/clipPlaneFragment.js\";\nconst name = \"gaussianSplattingPixelShader\";\nconst shader = `#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nvarying vColor: vec4f;varying vPosition: vec2f;\n#include<gaussianSplattingFragmentDeclaration>\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#include<clipPlaneFragment>\nfragmentOutputs.color=gaussianColor(input.vColor,input.vPosition);}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const gaussianSplattingPixelShaderWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStoreWGSL","gaussianSplattingPixelShaderWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/gaussianSplatting.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration.js\";\nimport \"./ShadersInclude/logDepthDeclaration.js\";\nimport \"./ShadersInclude/fogFragmentDeclaration.js\";\nimport \"./ShadersInclude/gaussianSplattingFragmentDeclaration.js\";\nimport \"./ShadersInclude/clipPlaneFragment.js\";\nconst name = \"gaussianSplattingPixelShader\";\nconst shader = `#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nvarying vColor: vec4f;varying vPosition: vec2f;\n#include<gaussianSplattingFragmentDeclaration>\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#include<clipPlaneFragment>\nfragmentOutputs.color=gaussianColor(input.vColor,input.vPosition);}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const gaussianSplattingPixelShaderWGSL = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,OAAO,kDAAkD;AACzD,OAAO,yCAAyC;AAChD,OAAO,4CAA4C;AACnD,OAAO,0DAA0D;AACjE,OAAO,uCAAuC;AAC9C,MAAMC,IAAI,GAAG,8BAA8B;AAC3C,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACAF,WAAW,CAACG,gBAAgB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC3C;AACA,OAAO,MAAME,gCAAgC,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}