d8814ef3ceb3c60e04e9efa16ebe3db23af45c940dc693f1b9fff386c4ff2756.json 1.9 KB

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  1. {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"ssaoCombinePixelShader\";\nconst shader = `uniform sampler2D textureSampler;uniform sampler2D originalColor;uniform vec4 viewport;varying vec2 vUV;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 ssaoColor=texture2D(textureSampler,viewport.xy+vUV*viewport.zw);vec4 sceneColor=texture2D(originalColor,vUV);gl_FragColor=sceneColor*ssaoColor;\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const ssaoCombinePixelShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","ssaoCombinePixelShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"ssaoCombinePixelShader\";\nconst shader = `uniform sampler2D textureSampler;uniform sampler2D originalColor;uniform vec4 viewport;varying vec2 vUV;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 ssaoColor=texture2D(textureSampler,viewport.xy+vUV*viewport.zw);vec4 sceneColor=texture2D(originalColor,vUV);gl_FragColor=sceneColor*ssaoColor;\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const ssaoCombinePixelShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,wBAAwB;AACrC,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,sBAAsB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}