1 |
- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"meshUVSpaceRendererPixelShader\";\nconst shader = `varying vDecalTC: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {if (input.vDecalTC.x<0. || input.vDecalTC.x>1. || input.vDecalTC.y<0. || input.vDecalTC.y>1.) {discard;}\nfragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vDecalTC);}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const meshUVSpaceRendererPixelShaderWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStoreWGSL","meshUVSpaceRendererPixelShaderWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/meshUVSpaceRenderer.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"meshUVSpaceRendererPixelShader\";\nconst shader = `varying vDecalTC: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {if (input.vDecalTC.x<0. || input.vDecalTC.x>1. || input.vDecalTC.y<0. || input.vDecalTC.y>1.) {discard;}\nfragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vDecalTC);}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const meshUVSpaceRendererPixelShaderWGSL = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,gCAAgC;AAC7C,MAAMC,MAAM,GAAG;AACf;AACA;AACA,CAAC;AACD;AACAF,WAAW,CAACG,gBAAgB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC3C;AACA,OAAO,MAAME,kCAAkC,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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