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- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"meshUVSpaceRendererMaskerVertexShader\";\nconst shader = `attribute uv: vec2f;varying vUV: vec2f;@vertex\nfn main(input : VertexInputs)->FragmentInputs {vertexOutputs.position= vec4f( vec2f(input.uv.x,input.uv.y)*2.0-1.0,0.,1.0);vertexOutputs.vUV=input.uv;}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const meshUVSpaceRendererMaskerVertexShaderWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStoreWGSL","meshUVSpaceRendererMaskerVertexShaderWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"meshUVSpaceRendererMaskerVertexShader\";\nconst shader = `attribute uv: vec2f;varying vUV: vec2f;@vertex\nfn main(input : VertexInputs)->FragmentInputs {vertexOutputs.position= vec4f( vec2f(input.uv.x,input.uv.y)*2.0-1.0,0.,1.0);vertexOutputs.vUV=input.uv;}`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const meshUVSpaceRendererMaskerVertexShaderWGSL = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,uCAAuC;AACpD,MAAMC,MAAM,GAAG;AACf,wJAAwJ;AACxJ;AACAF,WAAW,CAACG,gBAAgB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC3C;AACA,OAAO,MAAME,yCAAyC,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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