f3df08c1acbba905a1240e182171ab780e18685a98961fbe5bffc8f6ad870af9.json 1.8 KB

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  1. {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"refractionPixelShader\";\nconst shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D refractionSampler;uniform vec3 baseColor;uniform float depth;uniform float colorLevel;void main() {float ref=1.0-texture2D(refractionSampler,vUV).r;vec2 uv=vUV-vec2(0.5);vec2 offset=uv*depth*ref;vec3 sourceColor=texture2D(textureSampler,vUV-offset).rgb;gl_FragColor=vec4(sourceColor+sourceColor*ref*colorLevel,1.0);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const refractionPixelShader = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","ShadersStore","refractionPixelShader"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/refraction.fragment.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore.js\";\nconst name = \"refractionPixelShader\";\nconst shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D refractionSampler;uniform vec3 baseColor;uniform float depth;uniform float colorLevel;void main() {float ref=1.0-texture2D(refractionSampler,vUV).r;vec2 uv=vUV-vec2(0.5);vec2 offset=uv*depth*ref;vec3 sourceColor=texture2D(textureSampler,vUV-offset).rgb;gl_FragColor=vec4(sourceColor+sourceColor*ref*colorLevel,1.0);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const refractionPixelShader = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,2BAA2B;AACvD,MAAMC,IAAI,GAAG,uBAAuB;AACpC,MAAMC,MAAM,GAAG,kYAAkY;AACjZ;AACAF,WAAW,CAACG,YAAY,CAACF,IAAI,CAAC,GAAGC,MAAM;AACvC;AACA,OAAO,MAAME,qBAAqB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}