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- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore.js\";\nimport \"./logDepthFragment.js\";\nimport \"./fogFragment.js\";\nconst name = \"gaussianSplattingFragmentDeclaration\";\nconst shader = `vec4 gaussianColor(vec4 inColor)\n{float A=-dot(vPosition,vPosition);if (A<-4.0) discard;float B=exp(A)*inColor.a;\n#include<logDepthFragment>\nvec3 color=inColor.rgb;\n#ifdef FOG\n#include<fogFragment>\n#endif\nreturn vec4(color,B);}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const gaussianSplattingFragmentDeclaration = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","IncludesShadersStore","gaussianSplattingFragmentDeclaration"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore.js\";\nimport \"./logDepthFragment.js\";\nimport \"./fogFragment.js\";\nconst name = \"gaussianSplattingFragmentDeclaration\";\nconst shader = `vec4 gaussianColor(vec4 inColor)\n{float A=-dot(vPosition,vPosition);if (A<-4.0) discard;float B=exp(A)*inColor.a;\n#include<logDepthFragment>\nvec3 color=inColor.rgb;\n#ifdef FOG\n#include<fogFragment>\n#endif\nreturn vec4(color,B);}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const gaussianSplattingFragmentDeclaration = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,8BAA8B;AAC1D,OAAO,uBAAuB;AAC9B,OAAO,kBAAkB;AACzB,MAAMC,IAAI,GAAG,sCAAsC;AACnD,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACAF,WAAW,CAACG,oBAAoB,CAACF,IAAI,CAAC,GAAGC,MAAM;AAC/C;AACA,OAAO,MAAME,oCAAoC,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}
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