f94885e4a68fb630ba24428a52926754830f740c37e145671a966487b3203d2b.json 4.5 KB

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  1. {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore.js\";\nconst name = \"pbrBlockAnisotropic\";\nconst shader = `#ifdef ANISOTROPIC\nstruct anisotropicOutParams\n{anisotropy: f32,\nanisotropicTangent: vec3f,\nanisotropicBitangent: vec3f,\nanisotropicNormal: vec3f,\n#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)\nanisotropyMapData: vec3f\n#endif\n};\n#define pbr_inline\nfn anisotropicBlock(\nvAnisotropy: vec3f,\nroughness: f32,\n#ifdef ANISOTROPIC_TEXTURE\nanisotropyMapData: vec3f,\n#endif\nTBN: mat3x3f,\nnormalW: vec3f,\nviewDirectionW: vec3f\n)->anisotropicOutParams\n{ \nvar outParams: anisotropicOutParams;var anisotropy: f32=vAnisotropy.b;var anisotropyDirection: vec3f= vec3f(vAnisotropy.xy,0.);\n#ifdef ANISOTROPIC_TEXTURE\nvar amd=anisotropyMapData.rg;anisotropy*=anisotropyMapData.b;\n#if DEBUGMODE>0\noutParams.anisotropyMapData=anisotropyMapData;\n#endif\namd=amd*2.0-1.0;\n#ifdef ANISOTROPIC_LEGACY\nanisotropyDirection=vec3f(anisotropyDirection.xy*amd,anisotropyDirection.z);\n#else\nanisotropyDirection=vec3f(mat2x2f(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(amd),anisotropyDirection.z);\n#endif\n#endif\nvar anisoTBN: mat3x3f= mat3x3f(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));var anisotropicTangent: vec3f=normalize(anisoTBN*anisotropyDirection);var anisotropicBitangent: vec3f=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockAnisotropicWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","IncludesShadersStoreWGSL","pbrBlockAnisotropicWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore.js\";\nconst name = \"pbrBlockAnisotropic\";\nconst shader = `#ifdef ANISOTROPIC\nstruct anisotropicOutParams\n{anisotropy: f32,\nanisotropicTangent: vec3f,\nanisotropicBitangent: vec3f,\nanisotropicNormal: vec3f,\n#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)\nanisotropyMapData: vec3f\n#endif\n};\n#define pbr_inline\nfn anisotropicBlock(\nvAnisotropy: vec3f,\nroughness: f32,\n#ifdef ANISOTROPIC_TEXTURE\nanisotropyMapData: vec3f,\n#endif\nTBN: mat3x3f,\nnormalW: vec3f,\nviewDirectionW: vec3f\n)->anisotropicOutParams\n{ \nvar outParams: anisotropicOutParams;var anisotropy: f32=vAnisotropy.b;var anisotropyDirection: vec3f= vec3f(vAnisotropy.xy,0.);\n#ifdef ANISOTROPIC_TEXTURE\nvar amd=anisotropyMapData.rg;anisotropy*=anisotropyMapData.b;\n#if DEBUGMODE>0\noutParams.anisotropyMapData=anisotropyMapData;\n#endif\namd=amd*2.0-1.0;\n#ifdef ANISOTROPIC_LEGACY\nanisotropyDirection=vec3f(anisotropyDirection.xy*amd,anisotropyDirection.z);\n#else\nanisotropyDirection=vec3f(mat2x2f(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(amd),anisotropyDirection.z);\n#endif\n#endif\nvar anisoTBN: mat3x3f= mat3x3f(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));var anisotropicTangent: vec3f=normalize(anisoTBN*anisotropyDirection);var anisotropicBitangent: vec3f=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);return outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockAnisotropicWGSL = { name, shader };\n"],"mappings":"AAAA;AACA,SAASA,WAAW,QAAQ,8BAA8B;AAC1D,MAAMC,IAAI,GAAG,qBAAqB;AAClC,MAAMC,MAAM,GAAG;AACf;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD;AACAF,WAAW,CAACG,wBAAwB,CAACF,IAAI,CAAC,GAAGC,MAAM;AACnD;AACA,OAAO,MAAME,uBAAuB,GAAG;EAAEH,IAAI;EAAEC;AAAO,CAAC","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]}