1 |
- {"ast":null,"code":"// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore.js\";\nconst name = \"pbrBlockClearcoat\";\nconst shader = `struct clearcoatOutParams\n{specularEnvironmentR0: vec3f,\nconservationFactor: f32,\nclearCoatNormalW: vec3f,\nclearCoatAARoughnessFactors: vec2f,\nclearCoatIntensity: f32,\nclearCoatRoughness: f32,\n#ifdef REFLECTION\nfinalClearCoatRadianceScaled: vec3f,\n#endif\n#ifdef CLEARCOAT_TINT\nabsorption: vec3f,\nclearCoatNdotVRefract: f32,\nclearCoatColor: vec3f,\nclearCoatThickness: f32,\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nenergyConservationFactorClearCoat: vec3f,\n#endif\n#if DEBUGMODE>0\n#ifdef CLEARCOAT_BUMP\nTBNClearCoat: mat3x3f,\n#endif\n#ifdef CLEARCOAT_TEXTURE\nclearCoatMapData: vec2f,\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nclearCoatTintMapData: vec4f,\n#endif\n#ifdef REFLECTION\nenvironmentClearCoatRadiance: vec4f,\nclearCoatEnvironmentReflectance: vec3f,\n#endif\nclearCoatNdotV: f32\n#endif\n};\n#ifdef CLEARCOAT\n#define pbr_inline\nfn clearcoatBlock(\nvPositionW: vec3f\n,geometricNormalW: vec3f\n,viewDirectionW: vec3f\n,vClearCoatParams: vec2f\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,clearCoatMapRoughnessData: vec4f\n#endif\n,specularEnvironmentR0: vec3f\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData: vec2f\n#endif\n#ifdef CLEARCOAT_TINT\n,vClearCoatTintParams: vec4f\n,clearCoatColorAtDistance: f32\n,vClearCoatRefractionParams: vec4f\n#ifdef CLEARCOAT_TINT_TEXTURE\n,clearCoatTintMapData: vec4f\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\n,vClearCoatBumpInfos: vec2f\n,clearCoatBumpMapData: vec4f\n,vClearCoatBumpUV: vec2f\n#if defined(TANGENT) && defined(NORMAL)\n,vTBN: mat3x3f\n#else\n,vClearCoatTangentSpaceParams: vec2f\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n,normalMatrix: mat4x4f\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\n,faceNormal: vec3f\n#endif\n#ifdef REFLECTION\n,vReflectionMicrosurfaceInfos: vec3f\n,vReflectionInfos: vec2f\n,vReflectionColor: vec3f\n,vLightingIntensity: vec4f\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,reflectionLowSampler: texture_cube<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_cube<f32>\n,reflectionHighSamplerSampler: sampler \n#else\n,reflectionLowSampler: texture_2d<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_2d<f32>\n,reflectionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo: vec2f\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n,frontFacingMultiplier: f32\n#endif \n)->clearcoatOutParams\n{var outParams: clearcoatOutParams;var clearCoatIntensity: f32=vClearCoatParams.x;var clearCoatRoughness: f32=vClearCoatParams.y;\n#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\n#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\nclearCoatRoughness*=clearCoatMapData.y;\n#endif\n#if DEBUGMODE>0\noutParams.clearCoatMapData=clearCoatMapData;\n#endif\n#endif\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nclearCoatRoughness*=clearCoatMapRoughnessData.y;\n#endif\noutParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;\n#ifdef CLEARCOAT_TINT\nvar clearCoatColor: vec3f=vClearCoatTintParams.rgb;var clearCoatThickness: f32=vClearCoatTintParams.a;\n#ifdef CLEARCOAT_TINT_TEXTURE\n#ifdef CLEARCOAT_TINT_GAMMATEXTURE\nclearCoatColor*=toLinearSpaceVec3(clearCoatTintMapData.rgb);\n#else\nclearCoatColor*=clearCoatTintMapData.rgb;\n#endif\nclearCoatThickness*=clearCoatTintMapData.a;\n#if DEBUGMODE>0\noutParams.clearCoatTintMapData=clearCoatTintMapData;\n#endif\n#endif\noutParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;\n#endif\n#ifdef CLEARCOAT_REMAP_F0\nvar specularEnvironmentR0Updated: vec3f=getR0RemappedForClearCoat(specularEnvironmentR0);\n#else\nvar specularEnvironmentR0Updated: vec3f=specularEnvironmentR0;\n#endif\noutParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);var clearCoatNormalW: vec3f=geometricNormalW;\n#ifdef CLEARCOAT_BUMP\n#ifdef NORMALXYSCALE\nvar clearCoatNormalScale: f32=1.0;\n#else\nvar clearCoatNormalScale: f32=vClearCoatBumpInfos.y;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nvar TBNClearCoat: mat3x3f=vTBN;\n#else\nvar TBNClearCoatUV: vec2f=vClearCoatBumpUV*frontFacingMultiplier;var TBNClearCoat: mat3x3f=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);\n#endif\n#if DEBUGMODE>0\noutParams.TBNClearCoat=TBNClearCoat;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nclearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize( mat3x3f(normalMatrix[0].xyz,normalMatrix[1].xyz,normalMatrix[2].xyz)*clearCoatNormalW);\n#else\nclearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nclearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));\n#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nclearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;\n#endif\noutParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);var clearCoatNdotVUnclamped: f32=dot(clearCoatNormalW,viewDirectionW);var clearCoatNdotV: f32=absEps(clearCoatNdotVUnclamped);\n#if DEBUGMODE>0\noutParams.clearCoatNdotV=clearCoatNdotV;\n#endif\n#ifdef CLEARCOAT_TINT\nvar clearCoatVRefract: vec3f=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));\n#endif\n#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))\nvar environmentClearCoatBrdf: vec3f=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);\n#endif\n#if defined(REFLECTION)\nvar clearCoatAlphaG: f32=convertRoughnessToAverageSlope(clearCoatRoughness);\n#ifdef SPECULARAA\nclearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;\n#endif\nvar environmentClearCoatRadiance: vec4f= vec4f(0.,0.,0.,0.);var clearCoatReflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),clearCoatNormalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nclearCoatReflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvar clearCoatReflectionCoords: vec3f=clearCoatReflectionVector;\n#else\nvar clearCoatReflectionCoords: vec2f=clearCoatReflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nclearCoatReflectionCoords/=clearCoatReflectionVector.z;\n#endif\nclearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;\n#endif\nenvironmentClearCoatRadiance=sampleReflectionTexture(\nclearCoatAlphaG\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,clearCoatNdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,clearCoatRoughness\n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n,clearCoatReflectionCoords\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif \n);\n#if DEBUGMODE>0\noutParams.environmentClearCoatRadiance=environmentClearCoatRadiance;\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvar clearCoatEnvironmentReflectance: vec3f=getReflectanceFromBRDFLookup(vec3f(uniforms.vClearCoatRefractionParams.x),environmentClearCoatBrdf);\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nvar clearCoatEho: f32=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;\n#endif\n#endif\n#endif\n#else\nvar clearCoatEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV, vec3f(1.), vec3f(1.),sqrt(1.-clearCoatRoughness));\n#endif\nclearCoatEnvironmentReflectance*=clearCoatIntensity;\n#if DEBUGMODE>0\noutParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;\n#endif\noutParams.finalClearCoatRadianceScaled=\nenvironmentClearCoatRadiance.rgb *\nclearCoatEnvironmentReflectance *\nvLightingIntensity.z;\n#endif\n#if defined(CLEARCOAT_TINT)\noutParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);\n#endif\nvar fresnelIBLClearCoat: f32=fresnelSchlickGGX(clearCoatNdotV,uniforms.vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\noutParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);\n#endif\nreturn outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockClearcoatWGSL = {\n name,\n shader\n};","map":{"version":3,"names":["ShaderStore","name","shader","IncludesShadersStoreWGSL","pbrBlockClearcoatWGSL"],"sources":["F:/workspace/202226701027/huinongbao-app/node_modules/@babylonjs/core/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js"],"sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore.js\";\nconst name = \"pbrBlockClearcoat\";\nconst shader = `struct clearcoatOutParams\n{specularEnvironmentR0: vec3f,\nconservationFactor: f32,\nclearCoatNormalW: vec3f,\nclearCoatAARoughnessFactors: vec2f,\nclearCoatIntensity: f32,\nclearCoatRoughness: f32,\n#ifdef REFLECTION\nfinalClearCoatRadianceScaled: vec3f,\n#endif\n#ifdef CLEARCOAT_TINT\nabsorption: vec3f,\nclearCoatNdotVRefract: f32,\nclearCoatColor: vec3f,\nclearCoatThickness: f32,\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nenergyConservationFactorClearCoat: vec3f,\n#endif\n#if DEBUGMODE>0\n#ifdef CLEARCOAT_BUMP\nTBNClearCoat: mat3x3f,\n#endif\n#ifdef CLEARCOAT_TEXTURE\nclearCoatMapData: vec2f,\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nclearCoatTintMapData: vec4f,\n#endif\n#ifdef REFLECTION\nenvironmentClearCoatRadiance: vec4f,\nclearCoatEnvironmentReflectance: vec3f,\n#endif\nclearCoatNdotV: f32\n#endif\n};\n#ifdef CLEARCOAT\n#define pbr_inline\nfn clearcoatBlock(\nvPositionW: vec3f\n,geometricNormalW: vec3f\n,viewDirectionW: vec3f\n,vClearCoatParams: vec2f\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,clearCoatMapRoughnessData: vec4f\n#endif\n,specularEnvironmentR0: vec3f\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData: vec2f\n#endif\n#ifdef CLEARCOAT_TINT\n,vClearCoatTintParams: vec4f\n,clearCoatColorAtDistance: f32\n,vClearCoatRefractionParams: vec4f\n#ifdef CLEARCOAT_TINT_TEXTURE\n,clearCoatTintMapData: vec4f\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\n,vClearCoatBumpInfos: vec2f\n,clearCoatBumpMapData: vec4f\n,vClearCoatBumpUV: vec2f\n#if defined(TANGENT) && defined(NORMAL)\n,vTBN: mat3x3f\n#else\n,vClearCoatTangentSpaceParams: vec2f\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n,normalMatrix: mat4x4f\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\n,faceNormal: vec3f\n#endif\n#ifdef REFLECTION\n,vReflectionMicrosurfaceInfos: vec3f\n,vReflectionInfos: vec2f\n,vReflectionColor: vec3f\n,vLightingIntensity: vec4f\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\n,reflectionLowSampler: texture_cube<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_cube<f32>\n,reflectionHighSamplerSampler: sampler \n#else\n,reflectionLowSampler: texture_2d<f32>\n,reflectionLowSamplerSampler: sampler \n,reflectionHighSampler: texture_2d<f32>\n,reflectionHighSamplerSampler: sampler \n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo: vec2f\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n,frontFacingMultiplier: f32\n#endif \n)->clearcoatOutParams\n{var outParams: clearcoatOutParams;var clearCoatIntensity: f32=vClearCoatParams.x;var clearCoatRoughness: f32=vClearCoatParams.y;\n#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\n#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\nclearCoatRoughness*=clearCoatMapData.y;\n#endif\n#if DEBUGMODE>0\noutParams.clearCoatMapData=clearCoatMapData;\n#endif\n#endif\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nclearCoatRoughness*=clearCoatMapRoughnessData.y;\n#endif\noutParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;\n#ifdef CLEARCOAT_TINT\nvar clearCoatColor: vec3f=vClearCoatTintParams.rgb;var clearCoatThickness: f32=vClearCoatTintParams.a;\n#ifdef CLEARCOAT_TINT_TEXTURE\n#ifdef CLEARCOAT_TINT_GAMMATEXTURE\nclearCoatColor*=toLinearSpaceVec3(clearCoatTintMapData.rgb);\n#else\nclearCoatColor*=clearCoatTintMapData.rgb;\n#endif\nclearCoatThickness*=clearCoatTintMapData.a;\n#if DEBUGMODE>0\noutParams.clearCoatTintMapData=clearCoatTintMapData;\n#endif\n#endif\noutParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;\n#endif\n#ifdef CLEARCOAT_REMAP_F0\nvar specularEnvironmentR0Updated: vec3f=getR0RemappedForClearCoat(specularEnvironmentR0);\n#else\nvar specularEnvironmentR0Updated: vec3f=specularEnvironmentR0;\n#endif\noutParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);var clearCoatNormalW: vec3f=geometricNormalW;\n#ifdef CLEARCOAT_BUMP\n#ifdef NORMALXYSCALE\nvar clearCoatNormalScale: f32=1.0;\n#else\nvar clearCoatNormalScale: f32=vClearCoatBumpInfos.y;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nvar TBNClearCoat: mat3x3f=vTBN;\n#else\nvar TBNClearCoatUV: vec2f=vClearCoatBumpUV*frontFacingMultiplier;var TBNClearCoat: mat3x3f=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);\n#endif\n#if DEBUGMODE>0\noutParams.TBNClearCoat=TBNClearCoat;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nclearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize( mat3x3f(normalMatrix[0].xyz,normalMatrix[1].xyz,normalMatrix[2].xyz)*clearCoatNormalW);\n#else\nclearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nclearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));\n#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nclearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;\n#endif\noutParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);var clearCoatNdotVUnclamped: f32=dot(clearCoatNormalW,viewDirectionW);var clearCoatNdotV: f32=absEps(clearCoatNdotVUnclamped);\n#if DEBUGMODE>0\noutParams.clearCoatNdotV=clearCoatNdotV;\n#endif\n#ifdef CLEARCOAT_TINT\nvar clearCoatVRefract: vec3f=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));\n#endif\n#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))\nvar environmentClearCoatBrdf: vec3f=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);\n#endif\n#if defined(REFLECTION)\nvar clearCoatAlphaG: f32=convertRoughnessToAverageSlope(clearCoatRoughness);\n#ifdef SPECULARAA\nclearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;\n#endif\nvar environmentClearCoatRadiance: vec4f= vec4f(0.,0.,0.,0.);var clearCoatReflectionVector: vec3f=computeReflectionCoords( vec4f(vPositionW,1.0),clearCoatNormalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nclearCoatReflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvar clearCoatReflectionCoords: vec3f=clearCoatReflectionVector;\n#else\nvar clearCoatReflectionCoords: vec2f=clearCoatReflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nclearCoatReflectionCoords/=clearCoatReflectionVector.z;\n#endif\nclearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;\n#endif\nenvironmentClearCoatRadiance=sampleReflectionTexture(\nclearCoatAlphaG\n,vReflectionMicrosurfaceInfos\n,vReflectionInfos\n,vReflectionColor\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,clearCoatNdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,clearCoatRoughness\n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n,clearCoatReflectionCoords\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,vReflectionFilteringInfo\n#endif \n);\n#if DEBUGMODE>0\noutParams.environmentClearCoatRadiance=environmentClearCoatRadiance;\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvar clearCoatEnvironmentReflectance: vec3f=getReflectanceFromBRDFLookup(vec3f(uniforms.vClearCoatRefractionParams.x),environmentClearCoatBrdf);\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nvar clearCoatEho: f32=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;\n#endif\n#endif\n#endif\n#else\nvar clearCoatEnvironmentReflectance: vec3f=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV, vec3f(1.), vec3f(1.),sqrt(1.-clearCoatRoughness));\n#endif\nclearCoatEnvironmentReflectance*=clearCoatIntensity;\n#if DEBUGMODE>0\noutParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;\n#endif\noutParams.finalClearCoatRadianceScaled=\nenvironmentClearCoatRadiance.rgb *\nclearCoatEnvironmentReflectance *\nvLightingIntensity.z;\n#endif\n#if defined(CLEARCOAT_TINT)\noutParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);\n#endif\nvar fresnelIBLClearCoat: f32=fresnelSchlickGGX(clearCoatNdotV,uniforms.vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\noutParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);\n#endif\nreturn outParams;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrBlockClearcoatWGSL = { name, shader 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