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				+import { Injectable } from '@angular/core'; 
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				+import { Observable, of } from 'rxjs'; 
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				+ 
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				+// 灯光分析结果接口 
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				+export interface LightingAnalysisResult { 
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				+  lightSourceIdentification: LightSourceIdentification; 
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				+  illuminationAnalysis: IlluminationAnalysis; 
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				+  shadowAnalysis: ShadowAnalysis; 
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				+  ambientAnalysis: AmbientAnalysis; 
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				+  lightingRecommendations: string[]; 
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				+} 
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				+ 
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				+// 光源识别 
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				+export interface LightSourceIdentification { 
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				+  primarySources: Array<{ 
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				+    type: 'natural' | 'artificial' | 'mixed'; 
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				+    subtype: string; // 如:'sunlight', 'LED', 'fluorescent', 'incandescent', 'candle' 
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				+    position: { 
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				+      direction: 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple'; 
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				+      angle: number; // 0-360度 
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				+      distance: 'close' | 'medium' | 'far' | 'unknown'; 
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				+    }; 
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				+    intensity: number; // 0-100 
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				+    confidence: number; // 0-100 
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				+  }>; 
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				+  lightingSetup: { 
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				+    complexity: 'simple' | 'moderate' | 'complex' | 'professional'; 
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				+    sourceCount: number; 
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				+    dominantSource: string; 
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				+    lightingStyle: 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient'; 
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				+  }; 
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				+} 
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				+ 
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				+// 照明效果分析 
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				+export interface IlluminationAnalysis { 
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				+  brightness: { 
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				+    overall: number; // 0-100 
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				+    distribution: 'even' | 'uneven' | 'gradient' | 'spotty'; 
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				+    dynamicRange: number; // 0-100 
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				+    exposure: 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed'; 
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				+  }; 
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				+  contrast: { 
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				+    level: number; // 0-100 
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				+    type: 'low' | 'medium' | 'high' | 'extreme'; 
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				+    areas: { 
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				+      highlights: number; // 0-100 
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				+      midtones: number; // 0-100 
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				+      shadows: number; // 0-100 
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				+    }; 
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				+  }; 
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				+  colorTemperature: { 
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				+    kelvin: number; // 色温值 
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				+    warmth: 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool'; 
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				+    consistency: number; // 0-100 
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				+    mixedLighting: boolean; 
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				+  }; 
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				+  lightQuality: { 
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				+    softness: number; // 0-100 (0=hard, 100=soft) 
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				+    diffusion: number; // 0-100 
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				+    directionality: number; // 0-100 (0=omnidirectional, 100=highly directional) 
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				+    evenness: number; // 0-100 
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				+  }; 
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				+} 
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				+ 
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				+// 阴影分析 
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				+export interface ShadowAnalysis { 
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				+  shadowPresence: { 
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				+    coverage: number; // 0-100 
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				+    intensity: number; // 0-100 
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				+    sharpness: 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp'; 
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				+    definition: number; // 0-100 
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				+  }; 
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				+  shadowCharacteristics: { 
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				+    direction: string; 
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				+    length: 'short' | 'medium' | 'long' | 'varied'; 
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				+    density: number; // 0-100 
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				+    falloff: 'gradual' | 'medium' | 'abrupt'; 
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				+  }; 
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				+  shadowTypes: Array<{ 
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				+    type: 'cast' | 'form' | 'occlusion' | 'contact'; 
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				+    prominence: number; // 0-100 
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				+    contribution: string; 
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				+  }>; 
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				+  dimensionalEffect: { 
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				+    depth: number; // 0-100 
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				+    volume: number; // 0-100 
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				+    threedimensionality: number; // 0-100 
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				+  }; 
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				+} 
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				+ 
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				+// 环境光分析 
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				+export interface AmbientAnalysis { 
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				+  ambientLevel: { 
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				+    strength: number; // 0-100 
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				+    uniformity: number; // 0-100 
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				+    contribution: number; // 0-100 (相对于直接光的贡献) 
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				+  }; 
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				+  lightingMood: { 
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				+    primary: 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional'; 
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				+    intensity: number; // 0-100 
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				+    emotional_impact: string[]; 
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				+  }; 
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				+  atmosphericEffects: { 
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				+    haze: number; // 0-100 
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				+    glare: number; // 0-100 
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				+    reflections: number; // 0-100 
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				+    transparency: number; // 0-100 
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				+  }; 
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				+  spatialPerception: { 
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				+    depth_enhancement: number; // 0-100 
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				+    space_definition: number; // 0-100 
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				+    focal_guidance: number; // 0-100 
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				+  }; 
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				+} 
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				+ 
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				+@Injectable({ 
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				+  providedIn: 'root' 
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				+}) 
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				+export class LightingAnalysisService { 
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				+ 
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				+  constructor() { } 
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				+ 
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				+  /** 
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				+   * 分析图片中的灯光效果 
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				+   * @param imageFile 图片文件 
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				+   */ 
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				+  analyzeImageLighting(imageFile: File): Observable<LightingAnalysisResult> { 
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				+    return of(this.simulateLightingAnalysis(imageFile)); 
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				+  } 
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				+ 
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				+  /** 
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				+   * 分析URL图片的灯光效果 
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				+   * @param imageUrl 图片URL 
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				+   */ 
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				+  analyzeLightingFromUrl(imageUrl: string): Observable<LightingAnalysisResult> { 
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				+    return of(this.simulateLightingAnalysisFromUrl(imageUrl)); 
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				+  } 
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				+ 
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				+  /** 
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				+   * 模拟灯光分析 
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				+   */ 
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				+  private simulateLightingAnalysis(imageFile: File): LightingAnalysisResult { 
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				+    const fileName = imageFile.name.toLowerCase(); 
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				+    return this.generateLightingAnalysis(fileName); 
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				+  } 
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				+ 
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				+  private simulateLightingAnalysisFromUrl(imageUrl: string): LightingAnalysisResult { 
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				+    const urlLower = imageUrl.toLowerCase(); 
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				+    return this.generateLightingAnalysis(urlLower); 
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				+  } 
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				+ 
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				+  private generateLightingAnalysis(context: string): LightingAnalysisResult { 
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				+    const lightingType = this.inferLightingType(context); 
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				+     
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				+    return { 
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				+      lightSourceIdentification: this.generateLightSourceIdentification(lightingType, context), 
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				+      illuminationAnalysis: this.generateIlluminationAnalysis(lightingType, context), 
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				+      shadowAnalysis: this.generateShadowAnalysis(lightingType, context), 
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				+      ambientAnalysis: this.generateAmbientAnalysis(lightingType, context), 
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				+      lightingRecommendations: this.generateLightingRecommendations(lightingType, context) 
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				+    }; 
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				+  } 
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				+ 
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				+  private inferLightingType(context: string): string { 
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				+    if (context.includes('natural') || context.includes('sun') || context.includes('daylight')) return 'natural'; 
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				+    if (context.includes('artificial') || context.includes('led') || context.includes('lamp')) return 'artificial'; 
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				+    if (context.includes('dramatic') || context.includes('shadow')) return 'dramatic'; 
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				+    if (context.includes('soft') || context.includes('diffuse')) return 'soft'; 
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				+    if (context.includes('bright') || context.includes('high')) return 'bright'; 
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				+    if (context.includes('dim') || context.includes('low')) return 'dim'; 
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				+    if (context.includes('warm')) return 'warm'; 
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				+    if (context.includes('cool')) return 'cool'; 
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				+    return 'mixed'; // 默认混合光源 
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				+  } 
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				+ 
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				+  private generateLightSourceIdentification(lightingType: string, context: string): LightSourceIdentification { 
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				+    const isNatural = lightingType === 'natural' || context.includes('outdoor'); 
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				+    const isComplex = context.includes('complex') || context.includes('multiple'); 
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				+     
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				+    return { 
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				+      primarySources: this.generatePrimarySources(lightingType, isNatural, isComplex), 
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				+      lightingSetup: { 
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				+        complexity: isComplex ? 'complex' : this.getLightingComplexity(lightingType), 
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				+        sourceCount: isComplex ? 3 + Math.floor(Math.random() * 3) : this.getSourceCount(lightingType), 
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				+        dominantSource: this.getDominantSource(lightingType, isNatural), 
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				+        lightingStyle: this.getLightingStyle(lightingType) 
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				+      } 
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				+    }; 
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				+  } 
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				+ 
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				+  private generatePrimarySources(lightingType: string, isNatural: boolean, isComplex: boolean): any[] { 
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				+    const sources = []; 
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				+     
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				+    if (isNatural) { 
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				+      sources.push({ 
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				+        type: 'natural', 
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				+        subtype: 'sunlight', 
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				+        position: { 
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				+          direction: 'top', 
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				+          angle: 45 + Math.random() * 90, 
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				+          distance: 'far' 
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				+        }, 
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				+        intensity: 70 + Math.random() * 25, 
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				+        confidence: 85 + Math.random() * 10 
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				+      }); 
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				+    } else { 
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				+      sources.push({ 
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				+        type: 'artificial', 
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				+        subtype: this.getArtificialSubtype(lightingType), 
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				+        position: { 
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				+          direction: this.getLightDirection(lightingType), 
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				+          angle: Math.random() * 360, 
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				+          distance: this.getLightDistance(lightingType) 
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				+        }, 
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				+        intensity: this.getLightIntensity(lightingType), 
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				+        confidence: 80 + Math.random() * 15 
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				+      }); 
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				+    } 
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				+ 
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				+    if (isComplex) { 
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				+      // 添加辅助光源 
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				+      sources.push({ 
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				+        type: 'artificial', 
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				+        subtype: 'LED', 
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				+        position: { 
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				+          direction: 'front', 
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				+          angle: 30 + Math.random() * 60, 
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				+          distance: 'medium' 
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				+        }, 
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				+        intensity: 40 + Math.random() * 30, 
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				+        confidence: 70 + Math.random() * 20 
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				+      }); 
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				+    } 
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				+ 
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				+    return sources; 
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				+  } 
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				+ 
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				+  private generateIlluminationAnalysis(lightingType: string, context: string): IlluminationAnalysis { 
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				+    const isBright = lightingType === 'bright' || context.includes('bright'); 
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				+    const isDim = lightingType === 'dim' || context.includes('dim'); 
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				+    const isWarm = lightingType === 'warm' || context.includes('warm'); 
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				+    const isCool = lightingType === 'cool' || context.includes('cool'); 
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				+     
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				+    return { 
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				+      brightness: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        overall: this.getBrightnessLevel(lightingType, isBright, isDim), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        distribution: this.getBrightnessDistribution(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        dynamicRange: this.getDynamicRange(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        exposure: this.getExposureLevel(lightingType, isBright, isDim) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      }, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      contrast: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        level: this.getContrastLevel(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        type: this.getContrastType(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        areas: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          highlights: this.getHighlights(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          midtones: this.getMidtones(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          shadows: this.getShadowsLevel(lightingType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      }, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      colorTemperature: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        kelvin: this.getColorTemperature(lightingType, isWarm, isCool), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        warmth: this.getWarmthLevel(lightingType, isWarm, isCool), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        consistency: this.getTemperatureConsistency(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        mixedLighting: lightingType === 'mixed' || context.includes('mixed') 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      }, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      lightQuality: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        softness: this.getLightSoftness(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        diffusion: this.getLightDiffusion(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        directionality: this.getLightDirectionality(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        evenness: this.getLightEvenness(lightingType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private generateShadowAnalysis(lightingType: string, context: string): ShadowAnalysis { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const isDramatic = lightingType === 'dramatic' || context.includes('dramatic'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const isSoft = lightingType === 'soft' || context.includes('soft'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      shadowPresence: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        coverage: this.getShadowCoverage(lightingType, isDramatic), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        intensity: this.getShadowIntensity(lightingType, isDramatic), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        sharpness: this.getShadowSharpness(lightingType, isSoft), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        definition: this.getShadowDefinition(lightingType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      }, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      shadowCharacteristics: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        direction: this.getShadowDirection(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        length: this.getShadowLength(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        density: this.getShadowDensity(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        falloff: this.getShadowFalloff(lightingType, isSoft) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      }, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      shadowTypes: this.getShadowTypes(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      dimensionalEffect: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        depth: this.getDepthEffect(lightingType, isDramatic), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        volume: this.getVolumeEffect(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        threedimensionality: this.get3DEffect(lightingType, isDramatic) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private generateAmbientAnalysis(lightingType: string, context: string): AmbientAnalysis { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      ambientLevel: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        strength: this.getAmbientStrength(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        uniformity: this.getAmbientUniformity(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        contribution: this.getAmbientContribution(lightingType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      }, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      lightingMood: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        primary: this.getLightingMood(lightingType, context), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        intensity: this.getMoodIntensity(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        emotional_impact: this.getEmotionalImpact(lightingType, context) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      }, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      atmosphericEffects: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        haze: this.getHazeLevel(lightingType, context), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        glare: this.getGlareLevel(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        reflections: this.getReflectionLevel(lightingType, context), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        transparency: this.getTransparencyLevel(lightingType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      }, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      spatialPerception: { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        depth_enhancement: this.getDepthEnhancement(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        space_definition: this.getSpaceDefinition(lightingType), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        focal_guidance: this.getFocalGuidance(lightingType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private generateLightingRecommendations(lightingType: string, context: string): string[] { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const recommendations = []; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // 基于光照类型的建议 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    switch (lightingType) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      case 'natural': 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('充分利用自然光的方向性和时间变化'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('考虑添加辅助人工光源平衡光照'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      case 'artificial': 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('注意人工光源的色温一致性'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('避免过度依赖单一光源'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      case 'dramatic': 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('保持强烈的明暗对比效果'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('注意阴影的艺术表现力'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      case 'soft': 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('维持柔和均匀的光照效果'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('避免产生过强的阴影'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      case 'bright': 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('控制过度曝光的风险'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('注意高光区域的细节保留'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      case 'dim': 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('增强关键区域的照明'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        recommendations.push('注意暗部细节的可见性'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    // 基于上下文的建议 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (context.includes('interior')) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      recommendations.push('考虑室内空间的光照层次'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      recommendations.push('注意光照对材质表现的影响'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (context.includes('portrait')) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      recommendations.push('优化面部光照的均匀性'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      recommendations.push('避免产生不利的阴影'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (context.includes('product')) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      recommendations.push('确保产品细节的清晰展示'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      recommendations.push('避免反光和眩光问题'); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return recommendations.length > 0 ? recommendations : ['保持光照设计的整体协调性']; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  // 辅助方法实现 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getLightingComplexity(lightingType: string): 'simple' | 'moderate' | 'complex' | 'professional' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const complexities: { [key: string]: 'simple' | 'moderate' | 'complex' | 'professional' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'simple', artificial: 'moderate', dramatic: 'complex', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 'moderate', bright: 'simple', dim: 'moderate', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      warm: 'simple', cool: 'simple', mixed: 'complex' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return complexities[lightingType] || 'moderate'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getSourceCount(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const counts: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 1, artificial: 2, dramatic: 3, soft: 2, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 1, dim: 2, warm: 1, cool: 1, mixed: 3 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return counts[lightingType] || 2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getDominantSource(lightingType: string, isNatural: boolean): string { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isNatural) return 'sunlight'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const sources: { [key: string]: string } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      artificial: 'LED', dramatic: 'spotlight', soft: 'softbox', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 'floodlight', dim: 'ambient', warm: 'incandescent', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      cool: 'fluorescent', mixed: 'multiple' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return sources[lightingType] || 'LED'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getLightingStyle(lightingType: string): 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const styles: { [key: string]: 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'even', artificial: 'task', dramatic: 'dramatic', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 'soft', bright: 'even', dim: 'ambient', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      warm: 'ambient', cool: 'task', mixed: 'accent' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return styles[lightingType] || 'even'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getArtificialSubtype(lightingType: string): string { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const subtypes: { [key: string]: string } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      artificial: 'LED', dramatic: 'spotlight', soft: 'softbox', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 'floodlight', dim: 'ambient', warm: 'incandescent', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      cool: 'fluorescent', mixed: 'LED' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return subtypes[lightingType] || 'LED'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getLightDirection(lightingType: string): 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const directions: { [key: string]: 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'top', artificial: 'front', dramatic: 'left', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 'front', bright: 'top', dim: 'multiple', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      warm: 'front', cool: 'top', mixed: 'multiple' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return directions[lightingType] || 'front'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getLightDistance(lightingType: string): 'close' | 'medium' | 'far' | 'unknown' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const distances: { [key: string]: 'close' | 'medium' | 'far' | 'unknown' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'far', artificial: 'medium', dramatic: 'close', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 'medium', bright: 'far', dim: 'close', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      warm: 'close', cool: 'medium', mixed: 'medium' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return distances[lightingType] || 'medium'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getLightIntensity(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const intensities: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 80, artificial: 70, dramatic: 85, soft: 60, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 90, dim: 30, warm: 65, cool: 75, mixed: 70 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (intensities[lightingType] || 70) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getBrightnessLevel(lightingType: string, isBright: boolean, isDim: boolean): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isBright) return 80 + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isDim) return 20 + Math.random() * 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const levels: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 75, artificial: 65, dramatic: 60, soft: 70, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      warm: 60, cool: 70, mixed: 65 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (levels[lightingType] || 65) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getBrightnessDistribution(lightingType: string): 'even' | 'uneven' | 'gradient' | 'spotty' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const distributions: { [key: string]: 'even' | 'uneven' | 'gradient' | 'spotty' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'gradient', artificial: 'even', dramatic: 'uneven', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 'even', bright: 'even', dim: 'uneven', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      warm: 'gradient', cool: 'even', mixed: 'spotty' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return distributions[lightingType] || 'even'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getDynamicRange(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const ranges: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 85, artificial: 70, dramatic: 90, soft: 60, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 75, dim: 80, warm: 70, cool: 75, mixed: 85 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (ranges[lightingType] || 75) + Math.random() * 10; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getExposureLevel(lightingType: string, isBright: boolean, isDim: boolean): 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isBright) return 'overexposed'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isDim) return 'underexposed'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const exposures: { [key: string]: 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'well-exposed', artificial: 'well-exposed', dramatic: 'mixed', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 'well-exposed', warm: 'well-exposed', cool: 'well-exposed', mixed: 'mixed' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return exposures[lightingType] || 'well-exposed'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getContrastLevel(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const contrasts: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 70, artificial: 60, dramatic: 90, soft: 40, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 65, dim: 75, warm: 55, cool: 65, mixed: 80 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (contrasts[lightingType] || 65) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getContrastType(lightingType: string): 'low' | 'medium' | 'high' | 'extreme' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const types: { [key: string]: 'low' | 'medium' | 'high' | 'extreme' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'medium', artificial: 'medium', dramatic: 'extreme', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 'low', bright: 'medium', dim: 'high', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      warm: 'low', cool: 'medium', mixed: 'high' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return types[lightingType] || 'medium'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getHighlights(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const highlights: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 80, artificial: 70, dramatic: 85, soft: 60, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 90, dim: 40, warm: 65, cool: 75, mixed: 75 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (highlights[lightingType] || 70) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getMidtones(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const midtones: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 60, artificial: 65, dramatic: 50, soft: 70, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 55, dim: 45, warm: 65, cool: 60, mixed: 60 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (midtones[lightingType] || 60) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getShadowsLevel(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const shadows: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 40, artificial: 45, dramatic: 20, soft: 55, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 35, dim: 65, warm: 50, cool: 40, mixed: 45 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (shadows[lightingType] || 45) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getColorTemperature(lightingType: string, isWarm: boolean, isCool: boolean): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isWarm) return 2700 + Math.random() * 500; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isCool) return 5500 + Math.random() * 1000; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const temperatures: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 5500, artificial: 4000, dramatic: 3200, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 4500, bright: 5000, dim: 3000, mixed: 4200 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return temperatures[lightingType] || 4000; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getWarmthLevel(lightingType: string, isWarm: boolean, isCool: boolean): 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isWarm) return 'warm'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isCool) return 'cool'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const warmths: { [key: string]: 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'neutral', artificial: 'neutral', dramatic: 'warm', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 'warm', bright: 'cool', dim: 'warm', mixed: 'neutral' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return warmths[lightingType] || 'neutral'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getTemperatureConsistency(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const consistencies: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 90, artificial: 85, dramatic: 70, soft: 80, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 85, dim: 75, warm: 90, cool: 85, mixed: 60 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (consistencies[lightingType] || 80) + Math.random() * 10; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getLightSoftness(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const softnesses: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 70, artificial: 60, dramatic: 30, soft: 90, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 50, dim: 80, warm: 75, cool: 55, mixed: 65 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (softnesses[lightingType] || 65) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getLightDiffusion(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const diffusions: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 75, artificial: 65, dramatic: 40, soft: 85, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 60, dim: 70, warm: 70, cool: 60, mixed: 70 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (diffusions[lightingType] || 65) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getLightDirectionality(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const directionalities: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 80, artificial: 70, dramatic: 90, soft: 40, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 75, dim: 50, warm: 60, cool: 70, mixed: 60 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (directionalities[lightingType] || 65) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getLightEvenness(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const evennesses: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 60, artificial: 75, dramatic: 30, soft: 85, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 80, dim: 50, warm: 70, cool: 75, mixed: 55 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (evennesses[lightingType] || 65) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getShadowCoverage(lightingType: string, isDramatic: boolean): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isDramatic) return 60 + Math.random() * 30; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const coverages: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 50, artificial: 40, soft: 25, bright: 30, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      dim: 70, warm: 45, cool: 35, mixed: 50 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (coverages[lightingType] || 45) + Math.random() * 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getShadowIntensity(lightingType: string, isDramatic: boolean): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isDramatic) return 75 + Math.random() * 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const intensities: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 60, artificial: 50, soft: 30, bright: 45, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      dim: 65, warm: 40, cool: 55, mixed: 55 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (intensities[lightingType] || 50) + Math.random() * 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getShadowSharpness(lightingType: string, isSoft: boolean): 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isSoft) return 'soft'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const sharpnesses: { [key: string]: 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'medium', artificial: 'medium', dramatic: 'sharp', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 'sharp', dim: 'soft', warm: 'soft', cool: 'medium', mixed: 'medium' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return sharpnesses[lightingType] || 'medium'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getShadowDefinition(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const definitions: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 70, artificial: 65, dramatic: 85, soft: 40, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 75, dim: 55, warm: 50, cool: 70, mixed: 60 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (definitions[lightingType] || 60) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getShadowDirection(lightingType: string): string { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const directions = ['左下', '右下', '正下', '左侧', '右侧', '多方向']; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return directions[Math.floor(Math.random() * directions.length)]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getShadowLength(lightingType: string): 'short' | 'medium' | 'long' | 'varied' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const lengths: { [key: string]: 'short' | 'medium' | 'long' | 'varied' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'medium', artificial: 'short', dramatic: 'long', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 'short', bright: 'short', dim: 'medium', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      warm: 'medium', cool: 'short', mixed: 'varied' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return lengths[lightingType] || 'medium'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getShadowDensity(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const densities: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 60, artificial: 55, dramatic: 80, soft: 35, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 45, dim: 70, warm: 50, cool: 60, mixed: 60 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (densities[lightingType] || 55) + Math.random() * 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getShadowFalloff(lightingType: string, isSoft: boolean): 'gradual' | 'medium' | 'abrupt' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isSoft) return 'gradual'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const falloffs: { [key: string]: 'gradual' | 'medium' | 'abrupt' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'gradual', artificial: 'medium', dramatic: 'abrupt', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 'medium', dim: 'gradual', warm: 'gradual', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      cool: 'medium', mixed: 'medium' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return falloffs[lightingType] || 'medium'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getShadowTypes(lightingType: string): Array<{type: 'cast' | 'form' | 'occlusion' | 'contact', prominence: number, contribution: string}> { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const types: Array<{type: 'cast' | 'form' | 'occlusion' | 'contact', prominence: number, contribution: string}> = [ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      { type: 'cast', prominence: 70 + Math.random() * 25, contribution: '主要阴影效果' }, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      { type: 'form', prominence: 50 + Math.random() * 30, contribution: '形体塑造' } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    ]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (lightingType === 'dramatic') { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      types.push({ type: 'occlusion', prominence: 60 + Math.random() * 30, contribution: '遮挡阴影' }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    types.push({ type: 'contact', prominence: 40 + Math.random() * 20, contribution: '接触阴影' }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return types; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getDepthEffect(lightingType: string, isDramatic: boolean): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isDramatic) return 80 + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const depths: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 70, artificial: 60, soft: 45, bright: 55, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      dim: 75, warm: 60, cool: 65, mixed: 65 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (depths[lightingType] || 60) + Math.random() * 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getVolumeEffect(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const volumes: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 65, artificial: 55, dramatic: 85, soft: 40, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 50, dim: 70, warm: 55, cool: 60, mixed: 60 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (volumes[lightingType] || 60) + Math.random() * 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private get3DEffect(lightingType: string, isDramatic: boolean): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (isDramatic) return 85 + Math.random() * 10; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const effects: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 75, artificial: 65, soft: 45, bright: 60, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      dim: 70, warm: 60, cool: 70, mixed: 70 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (effects[lightingType] || 65) + Math.random() * 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getAmbientStrength(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const strengths: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 70, artificial: 60, dramatic: 40, soft: 80, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 65, dim: 85, warm: 75, cool: 55, mixed: 65 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (strengths[lightingType] || 65) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getAmbientUniformity(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const uniformities: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 60, artificial: 75, dramatic: 30, soft: 85, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 70, dim: 50, warm: 70, cool: 75, mixed: 55 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (uniformities[lightingType] || 65) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getAmbientContribution(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const contributions: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 40, artificial: 50, dramatic: 25, soft: 70, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 35, dim: 80, warm: 60, cool: 45, mixed: 55 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (contributions[lightingType] || 50) + Math.random() * 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getLightingMood(lightingType: string, context: string): 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional' { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (context.includes('romantic')) return 'romantic'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (context.includes('energetic')) return 'energetic'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (context.includes('calm')) return 'calm'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (context.includes('mysterious')) return 'mysterious'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (context.includes('cheerful')) return 'cheerful'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    if (context.includes('professional')) return 'professional'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const moods: { [key: string]: 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional' } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 'cheerful', artificial: 'professional', dramatic: 'dramatic', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: 'romantic', bright: 'energetic', dim: 'mysterious', 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      warm: 'calm', cool: 'professional', mixed: 'energetic' 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return moods[lightingType] || 'calm'; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getMoodIntensity(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const intensities: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 70, artificial: 60, dramatic: 90, soft: 75, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 80, dim: 85, warm: 70, cool: 65, mixed: 75 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (intensities[lightingType] || 70) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getEmotionalImpact(lightingType: string, context: string): string[] { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const impacts: { [key: string]: string[] } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: ['自然', '舒适', '健康'], 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      artificial: ['现代', '功能性', '可控'], 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      dramatic: ['戏剧性', '强烈', '艺术感'], 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      soft: ['温柔', '浪漫', '舒缓'], 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: ['活力', '清晰', '积极'], 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      dim: ['神秘', '私密', '放松'], 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      warm: ['温暖', '舒适', '亲密'], 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      cool: ['清爽', '专业', '现代'], 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      mixed: ['丰富', '层次', '复杂'] 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return impacts[lightingType] || ['平衡', '和谐']; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getHazeLevel(lightingType: string, context: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const base = context.includes('haze') || context.includes('fog') ? 60 : 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return base + Math.random() * 30; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getGlareLevel(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const glares: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 30, artificial: 25, dramatic: 40, soft: 10, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 60, dim: 5, warm: 15, cool: 35, mixed: 30 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (glares[lightingType] || 25) + Math.random() * 20; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getReflectionLevel(lightingType: string, context: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const base = context.includes('reflection') || context.includes('mirror') ? 70 : 30; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return base + Math.random() * 25; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getTransparencyLevel(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const transparencies: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 85, artificial: 75, dramatic: 60, soft: 80, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 90, dim: 50, warm: 70, cool: 80, mixed: 70 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (transparencies[lightingType] || 75) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getDepthEnhancement(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const enhancements: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 75, artificial: 65, dramatic: 90, soft: 50, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 60, dim: 80, warm: 60, cool: 70, mixed: 75 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (enhancements[lightingType] || 70) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getSpaceDefinition(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const definitions: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 70, artificial: 80, dramatic: 85, soft: 60, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 75, dim: 55, warm: 65, cool: 75, mixed: 70 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (definitions[lightingType] || 70) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  private getFocalGuidance(lightingType: string): number { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    const guidances: { [key: string]: number } = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      natural: 60, artificial: 70, dramatic: 90, soft: 50, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      bright: 65, dim: 75, warm: 55, cool: 70, mixed: 75 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    return (guidances[lightingType] || 65) + Math.random() * 15; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+} 
			 |