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							- import { Injectable } from '@angular/core';
 
- import { Observable, of } from 'rxjs';
 
- // 灯光分析结果接口
 
- export interface LightingAnalysisResult {
 
-   lightSourceIdentification: LightSourceIdentification;
 
-   illuminationAnalysis: IlluminationAnalysis;
 
-   shadowAnalysis: ShadowAnalysis;
 
-   ambientAnalysis: AmbientAnalysis;
 
-   lightingRecommendations: string[];
 
- }
 
- // 光源识别
 
- export interface LightSourceIdentification {
 
-   primarySources: Array<{
 
-     type: 'natural' | 'artificial' | 'mixed';
 
-     subtype: string; // 如:'sunlight', 'LED', 'fluorescent', 'incandescent', 'candle'
 
-     position: {
 
-       direction: 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple';
 
-       angle: number; // 0-360度
 
-       distance: 'close' | 'medium' | 'far' | 'unknown';
 
-     };
 
-     intensity: number; // 0-100
 
-     confidence: number; // 0-100
 
-   }>;
 
-   lightingSetup: {
 
-     complexity: 'simple' | 'moderate' | 'complex' | 'professional';
 
-     sourceCount: number;
 
-     dominantSource: string;
 
-     lightingStyle: 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient';
 
-   };
 
- }
 
- // 照明效果分析
 
- export interface IlluminationAnalysis {
 
-   brightness: {
 
-     overall: number; // 0-100
 
-     distribution: 'even' | 'uneven' | 'gradient' | 'spotty';
 
-     dynamicRange: number; // 0-100
 
-     exposure: 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed';
 
-   };
 
-   contrast: {
 
-     level: number; // 0-100
 
-     type: 'low' | 'medium' | 'high' | 'extreme';
 
-     areas: {
 
-       highlights: number; // 0-100
 
-       midtones: number; // 0-100
 
-       shadows: number; // 0-100
 
-     };
 
-   };
 
-   colorTemperature: {
 
-     kelvin: number; // 色温值
 
-     warmth: 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool';
 
-     consistency: number; // 0-100
 
-     mixedLighting: boolean;
 
-   };
 
-   lightQuality: {
 
-     softness: number; // 0-100 (0=hard, 100=soft)
 
-     diffusion: number; // 0-100
 
-     directionality: number; // 0-100 (0=omnidirectional, 100=highly directional)
 
-     evenness: number; // 0-100
 
-   };
 
- }
 
- // 阴影分析
 
- export interface ShadowAnalysis {
 
-   shadowPresence: {
 
-     coverage: number; // 0-100
 
-     intensity: number; // 0-100
 
-     sharpness: 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp';
 
-     definition: number; // 0-100
 
-   };
 
-   shadowCharacteristics: {
 
-     direction: string;
 
-     length: 'short' | 'medium' | 'long' | 'varied';
 
-     density: number; // 0-100
 
-     falloff: 'gradual' | 'medium' | 'abrupt';
 
-   };
 
-   shadowTypes: Array<{
 
-     type: 'cast' | 'form' | 'occlusion' | 'contact';
 
-     prominence: number; // 0-100
 
-     contribution: string;
 
-   }>;
 
-   dimensionalEffect: {
 
-     depth: number; // 0-100
 
-     volume: number; // 0-100
 
-     threedimensionality: number; // 0-100
 
-   };
 
- }
 
- // 环境光分析
 
- export interface AmbientAnalysis {
 
-   ambientLevel: {
 
-     strength: number; // 0-100
 
-     uniformity: number; // 0-100
 
-     contribution: number; // 0-100 (相对于直接光的贡献)
 
-   };
 
-   lightingMood: {
 
-     primary: 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional';
 
-     intensity: number; // 0-100
 
-     emotional_impact: string[];
 
-   };
 
-   atmosphericEffects: {
 
-     haze: number; // 0-100
 
-     glare: number; // 0-100
 
-     reflections: number; // 0-100
 
-     transparency: number; // 0-100
 
-   };
 
-   spatialPerception: {
 
-     depth_enhancement: number; // 0-100
 
-     space_definition: number; // 0-100
 
-     focal_guidance: number; // 0-100
 
-   };
 
- }
 
- @Injectable({
 
-   providedIn: 'root'
 
- })
 
- export class LightingAnalysisService {
 
-   constructor() { }
 
-   /**
 
-    * 分析图片中的灯光效果
 
-    * @param imageFile 图片文件
 
-    */
 
-   analyzeImageLighting(imageFile: File): Observable<LightingAnalysisResult> {
 
-     return of(this.simulateLightingAnalysis(imageFile));
 
-   }
 
-   /**
 
-    * 分析URL图片的灯光效果
 
-    * @param imageUrl 图片URL
 
-    */
 
-   analyzeLightingFromUrl(imageUrl: string): Observable<LightingAnalysisResult> {
 
-     return of(this.simulateLightingAnalysisFromUrl(imageUrl));
 
-   }
 
-   /**
 
-    * 模拟灯光分析
 
-    */
 
-   private simulateLightingAnalysis(imageFile: File): LightingAnalysisResult {
 
-     const fileName = imageFile.name.toLowerCase();
 
-     return this.generateLightingAnalysis(fileName);
 
-   }
 
-   private simulateLightingAnalysisFromUrl(imageUrl: string): LightingAnalysisResult {
 
-     const urlLower = imageUrl.toLowerCase();
 
-     return this.generateLightingAnalysis(urlLower);
 
-   }
 
-   private generateLightingAnalysis(context: string): LightingAnalysisResult {
 
-     const lightingType = this.inferLightingType(context);
 
-     
 
-     return {
 
-       lightSourceIdentification: this.generateLightSourceIdentification(lightingType, context),
 
-       illuminationAnalysis: this.generateIlluminationAnalysis(lightingType, context),
 
-       shadowAnalysis: this.generateShadowAnalysis(lightingType, context),
 
-       ambientAnalysis: this.generateAmbientAnalysis(lightingType, context),
 
-       lightingRecommendations: this.generateLightingRecommendations(lightingType, context)
 
-     };
 
-   }
 
-   private inferLightingType(context: string): string {
 
-     if (context.includes('natural') || context.includes('sun') || context.includes('daylight')) return 'natural';
 
-     if (context.includes('artificial') || context.includes('led') || context.includes('lamp')) return 'artificial';
 
-     if (context.includes('dramatic') || context.includes('shadow')) return 'dramatic';
 
-     if (context.includes('soft') || context.includes('diffuse')) return 'soft';
 
-     if (context.includes('bright') || context.includes('high')) return 'bright';
 
-     if (context.includes('dim') || context.includes('low')) return 'dim';
 
-     if (context.includes('warm')) return 'warm';
 
-     if (context.includes('cool')) return 'cool';
 
-     return 'mixed'; // 默认混合光源
 
-   }
 
-   private generateLightSourceIdentification(lightingType: string, context: string): LightSourceIdentification {
 
-     const isNatural = lightingType === 'natural' || context.includes('outdoor');
 
-     const isComplex = context.includes('complex') || context.includes('multiple');
 
-     
 
-     return {
 
-       primarySources: this.generatePrimarySources(lightingType, isNatural, isComplex),
 
-       lightingSetup: {
 
-         complexity: isComplex ? 'complex' : this.getLightingComplexity(lightingType),
 
-         sourceCount: isComplex ? 3 + Math.floor(Math.random() * 3) : this.getSourceCount(lightingType),
 
-         dominantSource: this.getDominantSource(lightingType, isNatural),
 
-         lightingStyle: this.getLightingStyle(lightingType)
 
-       }
 
-     };
 
-   }
 
-   private generatePrimarySources(lightingType: string, isNatural: boolean, isComplex: boolean): any[] {
 
-     const sources = [];
 
-     
 
-     if (isNatural) {
 
-       sources.push({
 
-         type: 'natural',
 
-         subtype: 'sunlight',
 
-         position: {
 
-           direction: 'top',
 
-           angle: 45 + Math.random() * 90,
 
-           distance: 'far'
 
-         },
 
-         intensity: 70 + Math.random() * 25,
 
-         confidence: 85 + Math.random() * 10
 
-       });
 
-     } else {
 
-       sources.push({
 
-         type: 'artificial',
 
-         subtype: this.getArtificialSubtype(lightingType),
 
-         position: {
 
-           direction: this.getLightDirection(lightingType),
 
-           angle: Math.random() * 360,
 
-           distance: this.getLightDistance(lightingType)
 
-         },
 
-         intensity: this.getLightIntensity(lightingType),
 
-         confidence: 80 + Math.random() * 15
 
-       });
 
-     }
 
-     if (isComplex) {
 
-       // 添加辅助光源
 
-       sources.push({
 
-         type: 'artificial',
 
-         subtype: 'LED',
 
-         position: {
 
-           direction: 'front',
 
-           angle: 30 + Math.random() * 60,
 
-           distance: 'medium'
 
-         },
 
-         intensity: 40 + Math.random() * 30,
 
-         confidence: 70 + Math.random() * 20
 
-       });
 
-     }
 
-     return sources;
 
-   }
 
-   private generateIlluminationAnalysis(lightingType: string, context: string): IlluminationAnalysis {
 
-     const isBright = lightingType === 'bright' || context.includes('bright');
 
-     const isDim = lightingType === 'dim' || context.includes('dim');
 
-     const isWarm = lightingType === 'warm' || context.includes('warm');
 
-     const isCool = lightingType === 'cool' || context.includes('cool');
 
-     
 
-     return {
 
-       brightness: {
 
-         overall: this.getBrightnessLevel(lightingType, isBright, isDim),
 
-         distribution: this.getBrightnessDistribution(lightingType),
 
-         dynamicRange: this.getDynamicRange(lightingType),
 
-         exposure: this.getExposureLevel(lightingType, isBright, isDim)
 
-       },
 
-       contrast: {
 
-         level: this.getContrastLevel(lightingType),
 
-         type: this.getContrastType(lightingType),
 
-         areas: {
 
-           highlights: this.getHighlights(lightingType),
 
-           midtones: this.getMidtones(lightingType),
 
-           shadows: this.getShadowsLevel(lightingType)
 
-         }
 
-       },
 
-       colorTemperature: {
 
-         kelvin: this.getColorTemperature(lightingType, isWarm, isCool),
 
-         warmth: this.getWarmthLevel(lightingType, isWarm, isCool),
 
-         consistency: this.getTemperatureConsistency(lightingType),
 
-         mixedLighting: lightingType === 'mixed' || context.includes('mixed')
 
-       },
 
-       lightQuality: {
 
-         softness: this.getLightSoftness(lightingType),
 
-         diffusion: this.getLightDiffusion(lightingType),
 
-         directionality: this.getLightDirectionality(lightingType),
 
-         evenness: this.getLightEvenness(lightingType)
 
-       }
 
-     };
 
-   }
 
-   private generateShadowAnalysis(lightingType: string, context: string): ShadowAnalysis {
 
-     const isDramatic = lightingType === 'dramatic' || context.includes('dramatic');
 
-     const isSoft = lightingType === 'soft' || context.includes('soft');
 
-     
 
-     return {
 
-       shadowPresence: {
 
-         coverage: this.getShadowCoverage(lightingType, isDramatic),
 
-         intensity: this.getShadowIntensity(lightingType, isDramatic),
 
-         sharpness: this.getShadowSharpness(lightingType, isSoft),
 
-         definition: this.getShadowDefinition(lightingType)
 
-       },
 
-       shadowCharacteristics: {
 
-         direction: this.getShadowDirection(lightingType),
 
-         length: this.getShadowLength(lightingType),
 
-         density: this.getShadowDensity(lightingType),
 
-         falloff: this.getShadowFalloff(lightingType, isSoft)
 
-       },
 
-       shadowTypes: this.getShadowTypes(lightingType),
 
-       dimensionalEffect: {
 
-         depth: this.getDepthEffect(lightingType, isDramatic),
 
-         volume: this.getVolumeEffect(lightingType),
 
-         threedimensionality: this.get3DEffect(lightingType, isDramatic)
 
-       }
 
-     };
 
-   }
 
-   private generateAmbientAnalysis(lightingType: string, context: string): AmbientAnalysis {
 
-     return {
 
-       ambientLevel: {
 
-         strength: this.getAmbientStrength(lightingType),
 
-         uniformity: this.getAmbientUniformity(lightingType),
 
-         contribution: this.getAmbientContribution(lightingType)
 
-       },
 
-       lightingMood: {
 
-         primary: this.getLightingMood(lightingType, context),
 
-         intensity: this.getMoodIntensity(lightingType),
 
-         emotional_impact: this.getEmotionalImpact(lightingType, context)
 
-       },
 
-       atmosphericEffects: {
 
-         haze: this.getHazeLevel(lightingType, context),
 
-         glare: this.getGlareLevel(lightingType),
 
-         reflections: this.getReflectionLevel(lightingType, context),
 
-         transparency: this.getTransparencyLevel(lightingType)
 
-       },
 
-       spatialPerception: {
 
-         depth_enhancement: this.getDepthEnhancement(lightingType),
 
-         space_definition: this.getSpaceDefinition(lightingType),
 
-         focal_guidance: this.getFocalGuidance(lightingType)
 
-       }
 
-     };
 
-   }
 
-   private generateLightingRecommendations(lightingType: string, context: string): string[] {
 
-     const recommendations = [];
 
-     
 
-     // 基于光照类型的建议
 
-     switch (lightingType) {
 
-       case 'natural':
 
-         recommendations.push('充分利用自然光的方向性和时间变化');
 
-         recommendations.push('考虑添加辅助人工光源平衡光照');
 
-         break;
 
-       case 'artificial':
 
-         recommendations.push('注意人工光源的色温一致性');
 
-         recommendations.push('避免过度依赖单一光源');
 
-         break;
 
-       case 'dramatic':
 
-         recommendations.push('保持强烈的明暗对比效果');
 
-         recommendations.push('注意阴影的艺术表现力');
 
-         break;
 
-       case 'soft':
 
-         recommendations.push('维持柔和均匀的光照效果');
 
-         recommendations.push('避免产生过强的阴影');
 
-         break;
 
-       case 'bright':
 
-         recommendations.push('控制过度曝光的风险');
 
-         recommendations.push('注意高光区域的细节保留');
 
-         break;
 
-       case 'dim':
 
-         recommendations.push('增强关键区域的照明');
 
-         recommendations.push('注意暗部细节的可见性');
 
-         break;
 
-     }
 
-     
 
-     // 基于上下文的建议
 
-     if (context.includes('interior')) {
 
-       recommendations.push('考虑室内空间的光照层次');
 
-       recommendations.push('注意光照对材质表现的影响');
 
-     }
 
-     if (context.includes('portrait')) {
 
-       recommendations.push('优化面部光照的均匀性');
 
-       recommendations.push('避免产生不利的阴影');
 
-     }
 
-     if (context.includes('product')) {
 
-       recommendations.push('确保产品细节的清晰展示');
 
-       recommendations.push('避免反光和眩光问题');
 
-     }
 
-     
 
-     return recommendations.length > 0 ? recommendations : ['保持光照设计的整体协调性'];
 
-   }
 
-   // 辅助方法实现
 
-   private getLightingComplexity(lightingType: string): 'simple' | 'moderate' | 'complex' | 'professional' {
 
-     const complexities: { [key: string]: 'simple' | 'moderate' | 'complex' | 'professional' } = {
 
-       natural: 'simple', artificial: 'moderate', dramatic: 'complex',
 
-       soft: 'moderate', bright: 'simple', dim: 'moderate',
 
-       warm: 'simple', cool: 'simple', mixed: 'complex'
 
-     };
 
-     return complexities[lightingType] || 'moderate';
 
-   }
 
-   private getSourceCount(lightingType: string): number {
 
-     const counts: { [key: string]: number } = {
 
-       natural: 1, artificial: 2, dramatic: 3, soft: 2,
 
-       bright: 1, dim: 2, warm: 1, cool: 1, mixed: 3
 
-     };
 
-     return counts[lightingType] || 2;
 
-   }
 
-   private getDominantSource(lightingType: string, isNatural: boolean): string {
 
-     if (isNatural) return 'sunlight';
 
-     const sources: { [key: string]: string } = {
 
-       artificial: 'LED', dramatic: 'spotlight', soft: 'softbox',
 
-       bright: 'floodlight', dim: 'ambient', warm: 'incandescent',
 
-       cool: 'fluorescent', mixed: 'multiple'
 
-     };
 
-     return sources[lightingType] || 'LED';
 
-   }
 
-   private getLightingStyle(lightingType: string): 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient' {
 
-     const styles: { [key: string]: 'dramatic' | 'soft' | 'even' | 'accent' | 'task' | 'ambient' } = {
 
-       natural: 'even', artificial: 'task', dramatic: 'dramatic',
 
-       soft: 'soft', bright: 'even', dim: 'ambient',
 
-       warm: 'ambient', cool: 'task', mixed: 'accent'
 
-     };
 
-     return styles[lightingType] || 'even';
 
-   }
 
-   private getArtificialSubtype(lightingType: string): string {
 
-     const subtypes: { [key: string]: string } = {
 
-       artificial: 'LED', dramatic: 'spotlight', soft: 'softbox',
 
-       bright: 'floodlight', dim: 'ambient', warm: 'incandescent',
 
-       cool: 'fluorescent', mixed: 'LED'
 
-     };
 
-     return subtypes[lightingType] || 'LED';
 
-   }
 
-   private getLightDirection(lightingType: string): 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple' {
 
-     const directions: { [key: string]: 'top' | 'front' | 'back' | 'left' | 'right' | 'multiple' } = {
 
-       natural: 'top', artificial: 'front', dramatic: 'left',
 
-       soft: 'front', bright: 'top', dim: 'multiple',
 
-       warm: 'front', cool: 'top', mixed: 'multiple'
 
-     };
 
-     return directions[lightingType] || 'front';
 
-   }
 
-   private getLightDistance(lightingType: string): 'close' | 'medium' | 'far' | 'unknown' {
 
-     const distances: { [key: string]: 'close' | 'medium' | 'far' | 'unknown' } = {
 
-       natural: 'far', artificial: 'medium', dramatic: 'close',
 
-       soft: 'medium', bright: 'far', dim: 'close',
 
-       warm: 'close', cool: 'medium', mixed: 'medium'
 
-     };
 
-     return distances[lightingType] || 'medium';
 
-   }
 
-   private getLightIntensity(lightingType: string): number {
 
-     const intensities: { [key: string]: number } = {
 
-       natural: 80, artificial: 70, dramatic: 85, soft: 60,
 
-       bright: 90, dim: 30, warm: 65, cool: 75, mixed: 70
 
-     };
 
-     return (intensities[lightingType] || 70) + Math.random() * 15;
 
-   }
 
-   private getBrightnessLevel(lightingType: string, isBright: boolean, isDim: boolean): number {
 
-     if (isBright) return 80 + Math.random() * 15;
 
-     if (isDim) return 20 + Math.random() * 20;
 
-     
 
-     const levels: { [key: string]: number } = {
 
-       natural: 75, artificial: 65, dramatic: 60, soft: 70,
 
-       warm: 60, cool: 70, mixed: 65
 
-     };
 
-     return (levels[lightingType] || 65) + Math.random() * 15;
 
-   }
 
-   private getBrightnessDistribution(lightingType: string): 'even' | 'uneven' | 'gradient' | 'spotty' {
 
-     const distributions: { [key: string]: 'even' | 'uneven' | 'gradient' | 'spotty' } = {
 
-       natural: 'gradient', artificial: 'even', dramatic: 'uneven',
 
-       soft: 'even', bright: 'even', dim: 'uneven',
 
-       warm: 'gradient', cool: 'even', mixed: 'spotty'
 
-     };
 
-     return distributions[lightingType] || 'even';
 
-   }
 
-   private getDynamicRange(lightingType: string): number {
 
-     const ranges: { [key: string]: number } = {
 
-       natural: 85, artificial: 70, dramatic: 90, soft: 60,
 
-       bright: 75, dim: 80, warm: 70, cool: 75, mixed: 85
 
-     };
 
-     return (ranges[lightingType] || 75) + Math.random() * 10;
 
-   }
 
-   private getExposureLevel(lightingType: string, isBright: boolean, isDim: boolean): 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed' {
 
-     if (isBright) return 'overexposed';
 
-     if (isDim) return 'underexposed';
 
-     
 
-     const exposures: { [key: string]: 'underexposed' | 'well-exposed' | 'overexposed' | 'mixed' } = {
 
-       natural: 'well-exposed', artificial: 'well-exposed', dramatic: 'mixed',
 
-       soft: 'well-exposed', warm: 'well-exposed', cool: 'well-exposed', mixed: 'mixed'
 
-     };
 
-     return exposures[lightingType] || 'well-exposed';
 
-   }
 
-   private getContrastLevel(lightingType: string): number {
 
-     const contrasts: { [key: string]: number } = {
 
-       natural: 70, artificial: 60, dramatic: 90, soft: 40,
 
-       bright: 65, dim: 75, warm: 55, cool: 65, mixed: 80
 
-     };
 
-     return (contrasts[lightingType] || 65) + Math.random() * 15;
 
-   }
 
-   private getContrastType(lightingType: string): 'low' | 'medium' | 'high' | 'extreme' {
 
-     const types: { [key: string]: 'low' | 'medium' | 'high' | 'extreme' } = {
 
-       natural: 'medium', artificial: 'medium', dramatic: 'extreme',
 
-       soft: 'low', bright: 'medium', dim: 'high',
 
-       warm: 'low', cool: 'medium', mixed: 'high'
 
-     };
 
-     return types[lightingType] || 'medium';
 
-   }
 
-   private getHighlights(lightingType: string): number {
 
-     const highlights: { [key: string]: number } = {
 
-       natural: 80, artificial: 70, dramatic: 85, soft: 60,
 
-       bright: 90, dim: 40, warm: 65, cool: 75, mixed: 75
 
-     };
 
-     return (highlights[lightingType] || 70) + Math.random() * 15;
 
-   }
 
-   private getMidtones(lightingType: string): number {
 
-     const midtones: { [key: string]: number } = {
 
-       natural: 60, artificial: 65, dramatic: 50, soft: 70,
 
-       bright: 55, dim: 45, warm: 65, cool: 60, mixed: 60
 
-     };
 
-     return (midtones[lightingType] || 60) + Math.random() * 15;
 
-   }
 
-   private getShadowsLevel(lightingType: string): number {
 
-     const shadows: { [key: string]: number } = {
 
-       natural: 40, artificial: 45, dramatic: 20, soft: 55,
 
-       bright: 35, dim: 65, warm: 50, cool: 40, mixed: 45
 
-     };
 
-     return (shadows[lightingType] || 45) + Math.random() * 15;
 
-   }
 
-   private getColorTemperature(lightingType: string, isWarm: boolean, isCool: boolean): number {
 
-     if (isWarm) return 2700 + Math.random() * 500;
 
-     if (isCool) return 5500 + Math.random() * 1000;
 
-     
 
-     const temperatures: { [key: string]: number } = {
 
-       natural: 5500, artificial: 4000, dramatic: 3200,
 
-       soft: 4500, bright: 5000, dim: 3000, mixed: 4200
 
-     };
 
-     return temperatures[lightingType] || 4000;
 
-   }
 
-   private getWarmthLevel(lightingType: string, isWarm: boolean, isCool: boolean): 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool' {
 
-     if (isWarm) return 'warm';
 
-     if (isCool) return 'cool';
 
-     
 
-     const warmths: { [key: string]: 'very-warm' | 'warm' | 'neutral' | 'cool' | 'very-cool' } = {
 
-       natural: 'neutral', artificial: 'neutral', dramatic: 'warm',
 
-       soft: 'warm', bright: 'cool', dim: 'warm', mixed: 'neutral'
 
-     };
 
-     return warmths[lightingType] || 'neutral';
 
-   }
 
-   private getTemperatureConsistency(lightingType: string): number {
 
-     const consistencies: { [key: string]: number } = {
 
-       natural: 90, artificial: 85, dramatic: 70, soft: 80,
 
-       bright: 85, dim: 75, warm: 90, cool: 85, mixed: 60
 
-     };
 
-     return (consistencies[lightingType] || 80) + Math.random() * 10;
 
-   }
 
-   private getLightSoftness(lightingType: string): number {
 
-     const softnesses: { [key: string]: number } = {
 
-       natural: 70, artificial: 60, dramatic: 30, soft: 90,
 
-       bright: 50, dim: 80, warm: 75, cool: 55, mixed: 65
 
-     };
 
-     return (softnesses[lightingType] || 65) + Math.random() * 15;
 
-   }
 
-   private getLightDiffusion(lightingType: string): number {
 
-     const diffusions: { [key: string]: number } = {
 
-       natural: 75, artificial: 65, dramatic: 40, soft: 85,
 
-       bright: 60, dim: 70, warm: 70, cool: 60, mixed: 70
 
-     };
 
-     return (diffusions[lightingType] || 65) + Math.random() * 15;
 
-   }
 
-   private getLightDirectionality(lightingType: string): number {
 
-     const directionalities: { [key: string]: number } = {
 
-       natural: 80, artificial: 70, dramatic: 90, soft: 40,
 
-       bright: 75, dim: 50, warm: 60, cool: 70, mixed: 60
 
-     };
 
-     return (directionalities[lightingType] || 65) + Math.random() * 15;
 
-   }
 
-   private getLightEvenness(lightingType: string): number {
 
-     const evennesses: { [key: string]: number } = {
 
-       natural: 60, artificial: 75, dramatic: 30, soft: 85,
 
-       bright: 80, dim: 50, warm: 70, cool: 75, mixed: 55
 
-     };
 
-     return (evennesses[lightingType] || 65) + Math.random() * 15;
 
-   }
 
-   private getShadowCoverage(lightingType: string, isDramatic: boolean): number {
 
-     if (isDramatic) return 60 + Math.random() * 30;
 
-     
 
-     const coverages: { [key: string]: number } = {
 
-       natural: 50, artificial: 40, soft: 25, bright: 30,
 
-       dim: 70, warm: 45, cool: 35, mixed: 50
 
-     };
 
-     return (coverages[lightingType] || 45) + Math.random() * 20;
 
-   }
 
-   private getShadowIntensity(lightingType: string, isDramatic: boolean): number {
 
-     if (isDramatic) return 75 + Math.random() * 20;
 
-     
 
-     const intensities: { [key: string]: number } = {
 
-       natural: 60, artificial: 50, soft: 30, bright: 45,
 
-       dim: 65, warm: 40, cool: 55, mixed: 55
 
-     };
 
-     return (intensities[lightingType] || 50) + Math.random() * 20;
 
-   }
 
-   private getShadowSharpness(lightingType: string, isSoft: boolean): 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp' {
 
-     if (isSoft) return 'soft';
 
-     
 
-     const sharpnesses: { [key: string]: 'very-soft' | 'soft' | 'medium' | 'sharp' | 'very-sharp' } = {
 
-       natural: 'medium', artificial: 'medium', dramatic: 'sharp',
 
-       bright: 'sharp', dim: 'soft', warm: 'soft', cool: 'medium', mixed: 'medium'
 
-     };
 
-     return sharpnesses[lightingType] || 'medium';
 
-   }
 
-   private getShadowDefinition(lightingType: string): number {
 
-     const definitions: { [key: string]: number } = {
 
-       natural: 70, artificial: 65, dramatic: 85, soft: 40,
 
-       bright: 75, dim: 55, warm: 50, cool: 70, mixed: 60
 
-     };
 
-     return (definitions[lightingType] || 60) + Math.random() * 15;
 
-   }
 
-   private getShadowDirection(lightingType: string): string {
 
-     const directions = ['左下', '右下', '正下', '左侧', '右侧', '多方向'];
 
-     return directions[Math.floor(Math.random() * directions.length)];
 
-   }
 
-   private getShadowLength(lightingType: string): 'short' | 'medium' | 'long' | 'varied' {
 
-     const lengths: { [key: string]: 'short' | 'medium' | 'long' | 'varied' } = {
 
-       natural: 'medium', artificial: 'short', dramatic: 'long',
 
-       soft: 'short', bright: 'short', dim: 'medium',
 
-       warm: 'medium', cool: 'short', mixed: 'varied'
 
-     };
 
-     return lengths[lightingType] || 'medium';
 
-   }
 
-   private getShadowDensity(lightingType: string): number {
 
-     const densities: { [key: string]: number } = {
 
-       natural: 60, artificial: 55, dramatic: 80, soft: 35,
 
-       bright: 45, dim: 70, warm: 50, cool: 60, mixed: 60
 
-     };
 
-     return (densities[lightingType] || 55) + Math.random() * 20;
 
-   }
 
-   private getShadowFalloff(lightingType: string, isSoft: boolean): 'gradual' | 'medium' | 'abrupt' {
 
-     if (isSoft) return 'gradual';
 
-     
 
-     const falloffs: { [key: string]: 'gradual' | 'medium' | 'abrupt' } = {
 
-       natural: 'gradual', artificial: 'medium', dramatic: 'abrupt',
 
-       bright: 'medium', dim: 'gradual', warm: 'gradual',
 
-       cool: 'medium', mixed: 'medium'
 
-     };
 
-     return falloffs[lightingType] || 'medium';
 
-   }
 
-   private getShadowTypes(lightingType: string): Array<{type: 'cast' | 'form' | 'occlusion' | 'contact', prominence: number, contribution: string}> {
 
-     const types: Array<{type: 'cast' | 'form' | 'occlusion' | 'contact', prominence: number, contribution: string}> = [
 
-       { type: 'cast', prominence: 70 + Math.random() * 25, contribution: '主要阴影效果' },
 
-       { type: 'form', prominence: 50 + Math.random() * 30, contribution: '形体塑造' }
 
-     ];
 
-     
 
-     if (lightingType === 'dramatic') {
 
-       types.push({ type: 'occlusion', prominence: 60 + Math.random() * 30, contribution: '遮挡阴影' });
 
-     }
 
-     
 
-     types.push({ type: 'contact', prominence: 40 + Math.random() * 20, contribution: '接触阴影' });
 
-     
 
-     return types;
 
-   }
 
-   private getDepthEffect(lightingType: string, isDramatic: boolean): number {
 
-     if (isDramatic) return 80 + Math.random() * 15;
 
-     
 
-     const depths: { [key: string]: number } = {
 
-       natural: 70, artificial: 60, soft: 45, bright: 55,
 
-       dim: 75, warm: 60, cool: 65, mixed: 65
 
-     };
 
-     return (depths[lightingType] || 60) + Math.random() * 20;
 
-   }
 
-   private getVolumeEffect(lightingType: string): number {
 
-     const volumes: { [key: string]: number } = {
 
-       natural: 65, artificial: 55, dramatic: 85, soft: 40,
 
-       bright: 50, dim: 70, warm: 55, cool: 60, mixed: 60
 
-     };
 
-     return (volumes[lightingType] || 60) + Math.random() * 20;
 
-   }
 
-   private get3DEffect(lightingType: string, isDramatic: boolean): number {
 
-     if (isDramatic) return 85 + Math.random() * 10;
 
-     
 
-     const effects: { [key: string]: number } = {
 
-       natural: 75, artificial: 65, soft: 45, bright: 60,
 
-       dim: 70, warm: 60, cool: 70, mixed: 70
 
-     };
 
-     return (effects[lightingType] || 65) + Math.random() * 20;
 
-   }
 
-   private getAmbientStrength(lightingType: string): number {
 
-     const strengths: { [key: string]: number } = {
 
-       natural: 70, artificial: 60, dramatic: 40, soft: 80,
 
-       bright: 65, dim: 85, warm: 75, cool: 55, mixed: 65
 
-     };
 
-     return (strengths[lightingType] || 65) + Math.random() * 15;
 
-   }
 
-   private getAmbientUniformity(lightingType: string): number {
 
-     const uniformities: { [key: string]: number } = {
 
-       natural: 60, artificial: 75, dramatic: 30, soft: 85,
 
-       bright: 70, dim: 50, warm: 70, cool: 75, mixed: 55
 
-     };
 
-     return (uniformities[lightingType] || 65) + Math.random() * 15;
 
-   }
 
-   private getAmbientContribution(lightingType: string): number {
 
-     const contributions: { [key: string]: number } = {
 
-       natural: 40, artificial: 50, dramatic: 25, soft: 70,
 
-       bright: 35, dim: 80, warm: 60, cool: 45, mixed: 55
 
-     };
 
-     return (contributions[lightingType] || 50) + Math.random() * 20;
 
-   }
 
-   private getLightingMood(lightingType: string, context: string): 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional' {
 
-     if (context.includes('romantic')) return 'romantic';
 
-     if (context.includes('energetic')) return 'energetic';
 
-     if (context.includes('calm')) return 'calm';
 
-     if (context.includes('mysterious')) return 'mysterious';
 
-     if (context.includes('cheerful')) return 'cheerful';
 
-     if (context.includes('professional')) return 'professional';
 
-     
 
-     const moods: { [key: string]: 'dramatic' | 'romantic' | 'energetic' | 'calm' | 'mysterious' | 'cheerful' | 'professional' } = {
 
-       natural: 'cheerful', artificial: 'professional', dramatic: 'dramatic',
 
-       soft: 'romantic', bright: 'energetic', dim: 'mysterious',
 
-       warm: 'calm', cool: 'professional', mixed: 'energetic'
 
-     };
 
-     return moods[lightingType] || 'calm';
 
-   }
 
-   private getMoodIntensity(lightingType: string): number {
 
-     const intensities: { [key: string]: number } = {
 
-       natural: 70, artificial: 60, dramatic: 90, soft: 75,
 
-       bright: 80, dim: 85, warm: 70, cool: 65, mixed: 75
 
-     };
 
-     return (intensities[lightingType] || 70) + Math.random() * 15;
 
-   }
 
-   private getEmotionalImpact(lightingType: string, context: string): string[] {
 
-     const impacts: { [key: string]: string[] } = {
 
-       natural: ['自然', '舒适', '健康'],
 
-       artificial: ['现代', '功能性', '可控'],
 
-       dramatic: ['戏剧性', '强烈', '艺术感'],
 
-       soft: ['温柔', '浪漫', '舒缓'],
 
-       bright: ['活力', '清晰', '积极'],
 
-       dim: ['神秘', '私密', '放松'],
 
-       warm: ['温暖', '舒适', '亲密'],
 
-       cool: ['清爽', '专业', '现代'],
 
-       mixed: ['丰富', '层次', '复杂']
 
-     };
 
-     return impacts[lightingType] || ['平衡', '和谐'];
 
-   }
 
-   private getHazeLevel(lightingType: string, context: string): number {
 
-     const base = context.includes('haze') || context.includes('fog') ? 60 : 20;
 
-     return base + Math.random() * 30;
 
-   }
 
-   private getGlareLevel(lightingType: string): number {
 
-     const glares: { [key: string]: number } = {
 
-       natural: 30, artificial: 25, dramatic: 40, soft: 10,
 
-       bright: 60, dim: 5, warm: 15, cool: 35, mixed: 30
 
-     };
 
-     return (glares[lightingType] || 25) + Math.random() * 20;
 
-   }
 
-   private getReflectionLevel(lightingType: string, context: string): number {
 
-     const base = context.includes('reflection') || context.includes('mirror') ? 70 : 30;
 
-     return base + Math.random() * 25;
 
-   }
 
-   private getTransparencyLevel(lightingType: string): number {
 
-     const transparencies: { [key: string]: number } = {
 
-       natural: 85, artificial: 75, dramatic: 60, soft: 80,
 
-       bright: 90, dim: 50, warm: 70, cool: 80, mixed: 70
 
-     };
 
-     return (transparencies[lightingType] || 75) + Math.random() * 15;
 
-   }
 
-   private getDepthEnhancement(lightingType: string): number {
 
-     const enhancements: { [key: string]: number } = {
 
-       natural: 75, artificial: 65, dramatic: 90, soft: 50,
 
-       bright: 60, dim: 80, warm: 60, cool: 70, mixed: 75
 
-     };
 
-     return (enhancements[lightingType] || 70) + Math.random() * 15;
 
-   }
 
-   private getSpaceDefinition(lightingType: string): number {
 
-     const definitions: { [key: string]: number } = {
 
-       natural: 70, artificial: 80, dramatic: 85, soft: 60,
 
-       bright: 75, dim: 55, warm: 65, cool: 75, mixed: 70
 
-     };
 
-     return (definitions[lightingType] || 70) + Math.random() * 15;
 
-   }
 
-   private getFocalGuidance(lightingType: string): number {
 
-     const guidances: { [key: string]: number } = {
 
-       natural: 60, artificial: 70, dramatic: 90, soft: 50,
 
-       bright: 65, dim: 75, warm: 55, cool: 70, mixed: 75
 
-     };
 
-     return (guidances[lightingType] || 65) + Math.random() * 15;
 
-   }
 
- }
 
 
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