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- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- /**
- * AUTO-GENERATED FILE. DO NOT MODIFY.
- */
- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- import { __extends } from "tslib";
- /**
- * Provide effect for line
- */
- import * as graphic from '../../util/graphic.js';
- import Line from './Line.js';
- import * as zrUtil from 'zrender/lib/core/util.js';
- import { createSymbol } from '../../util/symbol.js';
- import * as vec2 from 'zrender/lib/core/vector.js';
- import * as curveUtil from 'zrender/lib/core/curve.js';
- var EffectLine = /** @class */function (_super) {
- __extends(EffectLine, _super);
- function EffectLine(lineData, idx, seriesScope) {
- var _this = _super.call(this) || this;
- _this.add(_this.createLine(lineData, idx, seriesScope));
- _this._updateEffectSymbol(lineData, idx);
- return _this;
- }
- EffectLine.prototype.createLine = function (lineData, idx, seriesScope) {
- return new Line(lineData, idx, seriesScope);
- };
- EffectLine.prototype._updateEffectSymbol = function (lineData, idx) {
- var itemModel = lineData.getItemModel(idx);
- var effectModel = itemModel.getModel('effect');
- var size = effectModel.get('symbolSize');
- var symbolType = effectModel.get('symbol');
- if (!zrUtil.isArray(size)) {
- size = [size, size];
- }
- var lineStyle = lineData.getItemVisual(idx, 'style');
- var color = effectModel.get('color') || lineStyle && lineStyle.stroke;
- var symbol = this.childAt(1);
- if (this._symbolType !== symbolType) {
- // Remove previous
- this.remove(symbol);
- symbol = createSymbol(symbolType, -0.5, -0.5, 1, 1, color);
- symbol.z2 = 100;
- symbol.culling = true;
- this.add(symbol);
- }
- // Symbol may be removed if loop is false
- if (!symbol) {
- return;
- }
- // Shadow color is same with color in default
- symbol.setStyle('shadowColor', color);
- symbol.setStyle(effectModel.getItemStyle(['color']));
- symbol.scaleX = size[0];
- symbol.scaleY = size[1];
- symbol.setColor(color);
- this._symbolType = symbolType;
- this._symbolScale = size;
- this._updateEffectAnimation(lineData, effectModel, idx);
- };
- EffectLine.prototype._updateEffectAnimation = function (lineData, effectModel, idx) {
- var symbol = this.childAt(1);
- if (!symbol) {
- return;
- }
- var points = lineData.getItemLayout(idx);
- var period = effectModel.get('period') * 1000;
- var loop = effectModel.get('loop');
- var roundTrip = effectModel.get('roundTrip');
- var constantSpeed = effectModel.get('constantSpeed');
- var delayExpr = zrUtil.retrieve(effectModel.get('delay'), function (idx) {
- return idx / lineData.count() * period / 3;
- });
- // Ignore when updating
- symbol.ignore = true;
- this._updateAnimationPoints(symbol, points);
- if (constantSpeed > 0) {
- period = this._getLineLength(symbol) / constantSpeed * 1000;
- }
- if (period !== this._period || loop !== this._loop || roundTrip !== this._roundTrip) {
- symbol.stopAnimation();
- var delayNum = void 0;
- if (zrUtil.isFunction(delayExpr)) {
- delayNum = delayExpr(idx);
- } else {
- delayNum = delayExpr;
- }
- if (symbol.__t > 0) {
- delayNum = -period * symbol.__t;
- }
- this._animateSymbol(symbol, period, delayNum, loop, roundTrip);
- }
- this._period = period;
- this._loop = loop;
- this._roundTrip = roundTrip;
- };
- EffectLine.prototype._animateSymbol = function (symbol, period, delayNum, loop, roundTrip) {
- if (period > 0) {
- symbol.__t = 0;
- var self_1 = this;
- var animator = symbol.animate('', loop).when(roundTrip ? period * 2 : period, {
- __t: roundTrip ? 2 : 1
- }).delay(delayNum).during(function () {
- self_1._updateSymbolPosition(symbol);
- });
- if (!loop) {
- animator.done(function () {
- self_1.remove(symbol);
- });
- }
- animator.start();
- }
- };
- EffectLine.prototype._getLineLength = function (symbol) {
- // Not so accurate
- return vec2.dist(symbol.__p1, symbol.__cp1) + vec2.dist(symbol.__cp1, symbol.__p2);
- };
- EffectLine.prototype._updateAnimationPoints = function (symbol, points) {
- symbol.__p1 = points[0];
- symbol.__p2 = points[1];
- symbol.__cp1 = points[2] || [(points[0][0] + points[1][0]) / 2, (points[0][1] + points[1][1]) / 2];
- };
- EffectLine.prototype.updateData = function (lineData, idx, seriesScope) {
- this.childAt(0).updateData(lineData, idx, seriesScope);
- this._updateEffectSymbol(lineData, idx);
- };
- EffectLine.prototype._updateSymbolPosition = function (symbol) {
- var p1 = symbol.__p1;
- var p2 = symbol.__p2;
- var cp1 = symbol.__cp1;
- var t = symbol.__t < 1 ? symbol.__t : 2 - symbol.__t;
- var pos = [symbol.x, symbol.y];
- var lastPos = pos.slice();
- var quadraticAt = curveUtil.quadraticAt;
- var quadraticDerivativeAt = curveUtil.quadraticDerivativeAt;
- pos[0] = quadraticAt(p1[0], cp1[0], p2[0], t);
- pos[1] = quadraticAt(p1[1], cp1[1], p2[1], t);
- // Tangent
- var tx = symbol.__t < 1 ? quadraticDerivativeAt(p1[0], cp1[0], p2[0], t) : quadraticDerivativeAt(p2[0], cp1[0], p1[0], 1 - t);
- var ty = symbol.__t < 1 ? quadraticDerivativeAt(p1[1], cp1[1], p2[1], t) : quadraticDerivativeAt(p2[1], cp1[1], p1[1], 1 - t);
- symbol.rotation = -Math.atan2(ty, tx) - Math.PI / 2;
- // enable continuity trail for 'line', 'rect', 'roundRect' symbolType
- if (this._symbolType === 'line' || this._symbolType === 'rect' || this._symbolType === 'roundRect') {
- if (symbol.__lastT !== undefined && symbol.__lastT < symbol.__t) {
- symbol.scaleY = vec2.dist(lastPos, pos) * 1.05;
- // make sure the last segment render within endPoint
- if (t === 1) {
- pos[0] = lastPos[0] + (pos[0] - lastPos[0]) / 2;
- pos[1] = lastPos[1] + (pos[1] - lastPos[1]) / 2;
- }
- } else if (symbol.__lastT === 1) {
- // After first loop, symbol.__t does NOT start with 0, so connect p1 to pos directly.
- symbol.scaleY = 2 * vec2.dist(p1, pos);
- } else {
- symbol.scaleY = this._symbolScale[1];
- }
- }
- symbol.__lastT = symbol.__t;
- symbol.ignore = false;
- symbol.x = pos[0];
- symbol.y = pos[1];
- };
- EffectLine.prototype.updateLayout = function (lineData, idx) {
- this.childAt(0).updateLayout(lineData, idx);
- var effectModel = lineData.getItemModel(idx).getModel('effect');
- this._updateEffectAnimation(lineData, effectModel, idx);
- };
- return EffectLine;
- }(graphic.Group);
- export default EffectLine;
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