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- import { MatrixArray } from './matrix';
- export interface PointLike {
- x: number;
- y: number;
- }
- export default class Point {
- x: number;
- y: number;
- constructor(x?: number, y?: number);
- copy(other: PointLike): this;
- clone(): Point;
- set(x: number, y: number): this;
- equal(other: PointLike): boolean;
- add(other: PointLike): this;
- scale(scalar: number): void;
- scaleAndAdd(other: PointLike, scalar: number): void;
- sub(other: PointLike): this;
- dot(other: PointLike): number;
- len(): number;
- lenSquare(): number;
- normalize(): this;
- distance(other: PointLike): number;
- distanceSquare(other: Point): number;
- negate(): this;
- transform(m: MatrixArray): this;
- toArray(out: number[]): number[];
- fromArray(input: number[]): void;
- static set(p: PointLike, x: number, y: number): void;
- static copy(p: PointLike, p2: PointLike): void;
- static len(p: PointLike): number;
- static lenSquare(p: PointLike): number;
- static dot(p0: PointLike, p1: PointLike): number;
- static add(out: PointLike, p0: PointLike, p1: PointLike): void;
- static sub(out: PointLike, p0: PointLike, p1: PointLike): void;
- static scale(out: PointLike, p0: PointLike, scalar: number): void;
- static scaleAndAdd(out: PointLike, p0: PointLike, p1: PointLike, scalar: number): void;
- static lerp(out: PointLike, p0: PointLike, p1: PointLike, t: number): void;
- }
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