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- import { min as v2Min, max as v2Max, scale as v2Scale, distance as v2Distance, add as v2Add, clone as v2Clone, sub as v2Sub } from '../../core/vector.js';
- export default function smoothBezier(points, smooth, isLoop, constraint) {
- var cps = [];
- var v = [];
- var v1 = [];
- var v2 = [];
- var prevPoint;
- var nextPoint;
- var min;
- var max;
- if (constraint) {
- min = [Infinity, Infinity];
- max = [-Infinity, -Infinity];
- for (var i = 0, len = points.length; i < len; i++) {
- v2Min(min, min, points[i]);
- v2Max(max, max, points[i]);
- }
- v2Min(min, min, constraint[0]);
- v2Max(max, max, constraint[1]);
- }
- for (var i = 0, len = points.length; i < len; i++) {
- var point = points[i];
- if (isLoop) {
- prevPoint = points[i ? i - 1 : len - 1];
- nextPoint = points[(i + 1) % len];
- }
- else {
- if (i === 0 || i === len - 1) {
- cps.push(v2Clone(points[i]));
- continue;
- }
- else {
- prevPoint = points[i - 1];
- nextPoint = points[i + 1];
- }
- }
- v2Sub(v, nextPoint, prevPoint);
- v2Scale(v, v, smooth);
- var d0 = v2Distance(point, prevPoint);
- var d1 = v2Distance(point, nextPoint);
- var sum = d0 + d1;
- if (sum !== 0) {
- d0 /= sum;
- d1 /= sum;
- }
- v2Scale(v1, v, -d0);
- v2Scale(v2, v, d1);
- var cp0 = v2Add([], point, v1);
- var cp1 = v2Add([], point, v2);
- if (constraint) {
- v2Max(cp0, cp0, min);
- v2Min(cp0, cp0, max);
- v2Max(cp1, cp1, min);
- v2Min(cp1, cp1, max);
- }
- cps.push(cp0);
- cps.push(cp1);
- }
- if (isLoop) {
- cps.push(cps.shift());
- }
- return cps;
- }
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