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- import { Component,HostListener, OnInit } from '@angular/core';
- interface Tile {
- value: number;
- merged: boolean;
- position: { row: number; col: number };
- }
- @Component({
- selector: 'app-page-game',
- templateUrl: './page-game.component.html',
- styleUrls: ['./page-game.component.scss']
- })
- export class PageGameComponent implements OnInit {
- tiles: Tile[] = [];
- score: number = 0;
- gameOver: boolean = false;
- mouseDownPosition: { x: number; y: number } | null = null;
- ngOnInit() {
-
- this.resetGame();
- }
- resetGame() {
- this.tiles = [];
- this.score = 0;
- this.gameOver = false;
-
- for (let row = 0; row < 4; row++) {
- for (let col = 0; col < 4; col++) {
- this.tiles.push({ value: 0, merged: false, position: { row, col } });
- }
- }
- this.addRandomTile();
- this.addRandomTile();
- }
- addRandomTile() {
- const emptyTiles = this.tiles.filter(tile => tile.value === 0);
- if (emptyTiles.length === 0) {
- return;
- }
- const randomIndex = Math.floor(Math.random() * emptyTiles.length);
- emptyTiles[randomIndex].value = Math.random() < 0.9 ? 2 : 4;
- }
- getTileStyle(tile: Tile) {
- return {
- 'background-color': this.getTileColor(tile),
- 'color': this.getTileTextColor(tile)
- };
- }
- getTileColor(tile: Tile) {
- // Define your own color logic here based on the tile value
- // For simplicity, let's use a single color for all tiles
- return '#cdc1b4';
- }
- getTileTextColor(tile: Tile) {
- // Define your own text color logic here based on the tile value
- // For simplicity, let's use a single color for all tiles
- return '#776e65';
- }
- @HostListener('window:keydown', ['$event'])
- handleKeyDown(event: KeyboardEvent) {
- if (this.gameOver) {
- return;
- }
- let moved = false;
- switch (event.key) {
- case 'ArrowUp':
- moved = this.moveUp();
- break;
- case 'ArrowDown':
- moved = this.moveDown();
- break;
- case 'ArrowLeft':
- moved = this.moveLeft();
- break;
- case 'ArrowRight':
- moved = this.moveRight();
- break;
- }
- if (moved) {
- this.addRandomTile();
- this.checkGameOver();
- }
- }
- @HostListener('mousedown', ['$event'])
- handleMouseDown(event: MouseEvent) {
- this.mouseDownPosition = { x: event.clientX, y: event.clientY };
- }
- @HostListener('mouseup', ['$event'])
- handleMouseUp(event: MouseEvent) {
- if (this.mouseDownPosition) {
- const deltaX = event.clientX - this.mouseDownPosition.x;
- const deltaY = event.clientY - this.mouseDownPosition.y;
-
- if (Math.abs(deltaX) > Math.abs(deltaY)) {
- if (deltaX > 0) {
- this.handleKeyDown({ key: 'ArrowRight' } as KeyboardEvent);
- } else {
- this.handleKeyDown({ key: 'ArrowLeft' } as KeyboardEvent);
- }
- } else {
- if (deltaY > 0) {
- this.handleKeyDown({ key: 'ArrowDown' } as KeyboardEvent);
- } else {
- this.handleKeyDown({ key: 'ArrowUp' } as KeyboardEvent);
- }
- }
-
- this.mouseDownPosition = null;
- }
- }
- moveUp() {
- let moved = false;
- this.resetMergedFlags();
- for (let col = 0; col < 4; col++) {
- for (let row = 1; row < 4; row++) {
- const currentTile = this.getTile(row, col);
- if (currentTile.value !== 0) {
- let newRow = row - 1;
- while (newRow >= 0 && this.getTile(newRow, col).value === 0) {
- newRow--;
- }
- if (newRow >= 0) {
- const newTile = this.getTile(newRow, col);
- if (newTile.value === currentTile.value && !newTile.merged) {
- newTile.value *= 2;
- newTile.merged = true;
- this.score += newTile.value;
- currentTile.value = 0;
- moved = true;
- } else {
- const nextTile = this.getTile(newRow + 1, col);
- if (nextTile !== currentTile) {
- nextTile.value = currentTile.value;
- currentTile.value = 0;
- moved = true;
- }
- }
- } else {
- const nextTile = this.getTile(0, col);
- if (nextTile !== currentTile) {
- nextTile.value = currentTile.value;
- currentTile.value = 0;
- moved = true;
- }
- }
- }
- // if (!moved) {
- // moved = true;
- // }
- }
- }
- // if (moved === false) {
- // // 触发失败提示和重新开始游戏的操作
- // this.showGameOver();
- // this.resetGame();
- // }
- // this.checkGameOver();
- return moved;
- }
- moveDown() {
- let moved = false;
- this.resetMergedFlags();
- for (let col = 0; col < 4; col++) {
- for (let row = 2; row >= 0; row--) {
- const currentTile = this.getTile(row, col);
- if (currentTile.value !== 0) {
- let newRow = row + 1;
- while (newRow < 4 && this.getTile(newRow, col).value === 0) {
- newRow++;
- }
- if (newRow < 4) {
- const newTile = this.getTile(newRow, col);
- if (newTile.value === currentTile.value && !newTile.merged) {
- newTile.value *= 2;
- newTile.merged = true;
- this.score += newTile.value;
- currentTile.value = 0;
- moved = true;
- } else {
- const nextTile = this.getTile(newRow - 1, col);
- if (nextTile !== currentTile) {
- nextTile.value = currentTile.value;
- currentTile.value = 0;
- moved = true;
- }
- }
- } else {
- const nextTile = this.getTile(3, col);
- if (nextTile !== currentTile) {
- nextTile.value = currentTile.value;
- currentTile.value = 0;
- moved = true;
- }
- }
- }
- // if (!moved) {
- // moved = true;
- // }
- }
- }
- // if (moved === false) {
- // // 触发失败提示和重新开始游戏的操作
- // this.showGameOver();
- // this.resetGame();
- // }
- // this.checkGameOver();
- return moved;
- }
- moveLeft() {
- let moved = false;
- this.resetMergedFlags();
- for (let row = 0; row < 4; row++) {
- for (let col = 1; col < 4; col++) {
- const currentTile = this.getTile(row, col);
- if (currentTile.value !== 0) {
- let newCol = col - 1;
- while (newCol >= 0 && this.getTile(row, newCol).value === 0) {
- newCol--;
- }
- if (newCol >= 0) {
- const newTile = this.getTile(row, newCol);
- if (newTile.value === currentTile.value && !newTile.merged) {
- newTile.value *= 2;
- newTile.merged = true;
- this.score += newTile.value;
- currentTile.value = 0;
- moved = true;
- } else {
- const nextTile = this.getTile(row, newCol + 1);
- if (nextTile !== currentTile) {
- nextTile.value = currentTile.value;
- currentTile.value = 0;
- moved = true;
- }
- }
- } else {
- const nextTile = this.getTile(row, 0);
- if (nextTile !== currentTile) {
- nextTile.value = currentTile.value;
- currentTile.value = 0;
- moved = true;
- }
- }
- }
- // if (!moved) {
- // moved = true;
- // }
- }
- }
- // if (moved === false) {
- // // 触发失败提示和重新开始游戏的操作
- // this.showGameOver();
- // this.resetGame();
- // }
- // this.checkGameOver();
- return moved;
- }
- moveRight() {
- let moved = false;
- this.resetMergedFlags();
- for (let row = 0; row < 4; row++) {
- for (let col = 2; col >= 0; col--) {
- const currentTile = this.getTile(row, col);
- if (currentTile.value !== 0) {
- let newCol = col + 1;
- while (newCol < 4 && this.getTile(row, newCol).value === 0) {
- newCol++;
- }
- if (newCol < 4) {
- const newTile = this.getTile(row, newCol);
- if (newTile.value === currentTile.value && !newTile.merged) {
- newTile.value *= 2;
- newTile.merged = true;
- this.score += newTile.value;
- currentTile.value = 0;
- moved = true;
- } else {
- const nextTile = this.getTile(row, newCol - 1);
- if (nextTile !== currentTile) {
- nextTile.value = currentTile.value;
- currentTile.value = 0;
- moved = true;
- }
- }
- } else {
- const nextTile = this.getTile(row, 3);
- if (nextTile !== currentTile) {
- nextTile.value = currentTile.value;
- currentTile.value = 0;
- moved = true;
- }
- }
- }
- // if (!moved) {
- // moved = true;
- // }
- }
- }
- // if (moved === false) {
- // // 触发失败提示和重新开始游戏的操作
- // this.showGameOver();
- // this.resetGame();
- // }
- // this.checkGameOver();
- return moved;
- }
- resetMergedFlags() {
- this.tiles.forEach(tile => {
- tile.merged = false;
- });
- }
- checkGameOver() {
- const emptyTiles = this.tiles.filter(tile => tile.value === 0);
- if (emptyTiles.length > 0) {
- return;
- }
- for (let row = 0; row < 4; row++) {
- for (let col = 0; col < 4; col++) {
- const currentTile = this.getTile(row, col);
- if (
- (row < 3 && currentTile.value === this.getTile(row + 1, col).value) ||
- (col < 3 && currentTile.value === this.getTile(row, col + 1).value)
- ) {
- return;
- }
- }
- }
- this.gameOver = true;
- }
- getTile(row: number, col: number) {
- return this.tiles.find(tile => tile.position.row === row && tile.position.col === col)!;
- }
- // showGameOver() {
- // // 在界面上显示失败提示,可以使用弹窗、消息框等方式
- // alert("Game Over!");
- // }
- touchStart(event: TouchEvent) {
- this.mouseDownPosition = {
- x: event.touches[0].clientX,
- y: event.touches[0].clientY
- };
- }
- touchMove(event: TouchEvent) {
- if (!this.mouseDownPosition) {
- return;
- }
- const currentX = event.touches[0].clientX;
- const currentY = event.touches[0].clientY;
- const deltaX = currentX - this.mouseDownPosition.x;
- const deltaY = currentY - this.mouseDownPosition.y;
- if (Math.abs(deltaX) > 10 || Math.abs(deltaY) > 10) {
- if (Math.abs(deltaX) > Math.abs(deltaY)) {
- if (deltaX > 0) {
- this.handleKeyDown({ key: 'ArrowRight' } as KeyboardEvent);
- } else {
- this.handleKeyDown({ key: 'ArrowLeft' } as KeyboardEvent);
- }
- } else {
- if (deltaY > 0) {
- this.handleKeyDown({ key: 'ArrowDown' } as KeyboardEvent);
- } else {
- this.handleKeyDown({ key: 'ArrowUp' } as KeyboardEvent);
- }
- }
- this.mouseDownPosition = null;
- }
-
- }
- }
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