import { Camera } from "../../Cameras/camera.js"; import { ArcRotateCamera } from "../../Cameras/arcRotateCamera.js"; import { Vector3 } from "../../Maths/math.vector.js"; import { Node } from "../../node.js"; import { setStereoscopicAnaglyphRigMode } from "../RigModes/stereoscopicAnaglyphRigMode.js"; Node.AddNodeConstructor("AnaglyphArcRotateCamera", (name, scene, options) => { return () => new AnaglyphArcRotateCamera(name, 0, 0, 1.0, Vector3.Zero(), options.interaxial_distance, scene); }); /** * Camera used to simulate anaglyphic rendering (based on ArcRotateCamera) * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras */ export class AnaglyphArcRotateCamera extends ArcRotateCamera { /** * Creates a new AnaglyphArcRotateCamera * @param name defines camera name * @param alpha defines alpha angle (in radians) * @param beta defines beta angle (in radians) * @param radius defines radius * @param target defines camera target * @param interaxialDistance defines distance between each color axis * @param scene defines the hosting scene */ constructor(name, alpha, beta, radius, target, interaxialDistance, scene) { super(name, alpha, beta, radius, target, scene); this._setRigMode = () => setStereoscopicAnaglyphRigMode(this); this.interaxialDistance = interaxialDistance; this.setCameraRigMode(Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance }); } /** * Gets camera class name * @returns AnaglyphArcRotateCamera */ getClassName() { return "AnaglyphArcRotateCamera"; } } //# sourceMappingURL=anaglyphArcRotateCamera.js.map