import { Camera } from "../../Cameras/camera.js"; import { UniversalCamera } from "../../Cameras/universalCamera.js"; import { Vector3 } from "../../Maths/math.vector.js"; import { Node } from "../../node.js"; import { setStereoscopicAnaglyphRigMode } from "../RigModes/stereoscopicAnaglyphRigMode.js"; Node.AddNodeConstructor("AnaglyphUniversalCamera", (name, scene, options) => { return () => new AnaglyphUniversalCamera(name, Vector3.Zero(), options.interaxial_distance, scene); }); /** * Camera used to simulate anaglyphic rendering (based on UniversalCamera) * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras */ export class AnaglyphUniversalCamera extends UniversalCamera { /** * Creates a new AnaglyphUniversalCamera * @param name defines camera name * @param position defines initial position * @param interaxialDistance defines distance between each color axis * @param scene defines the hosting scene */ constructor(name, position, interaxialDistance, scene) { super(name, position, scene); this._setRigMode = () => setStereoscopicAnaglyphRigMode(this); this.interaxialDistance = interaxialDistance; this.setCameraRigMode(Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance }); } /** * Gets camera class name * @returns AnaglyphUniversalCamera */ getClassName() { return "AnaglyphUniversalCamera"; } } //# sourceMappingURL=anaglyphUniversalCamera.js.map