import { TouchCamera } from "./touchCamera"; import type { Scene } from "../scene"; import { Vector3 } from "../Maths/math.vector"; import "../Gamepads/gamepadSceneComponent"; /** * The Universal Camera is the one to choose for first person shooter type games, and works with all the keyboard, mouse, touch and gamepads. This replaces the earlier Free Camera, * which still works and will still be found in many Playgrounds. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera */ export declare class UniversalCamera extends TouchCamera { /** * Defines the gamepad rotation sensibility. * This is the threshold from when rotation starts to be accounted for to prevent jittering. */ get gamepadAngularSensibility(): number; set gamepadAngularSensibility(value: number); /** * Defines the gamepad move sensibility. * This is the threshold from when moving starts to be accounted for to prevent jittering. */ get gamepadMoveSensibility(): number; set gamepadMoveSensibility(value: number); /** * The Universal Camera is the one to choose for first person shooter type games, and works with all the keyboard, mouse, touch and gamepads. This replaces the earlier Free Camera, * which still works and will still be found in many Playgrounds. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera * @param name Define the name of the camera in the scene * @param position Define the start position of the camera in the scene * @param scene Define the scene the camera belongs to */ constructor(name: string, position: Vector3, scene?: Scene); /** * Gets the current object class name. * @returns the class name */ getClassName(): string; }