import { Vector3 } from "../Maths/math.vector"; import type { Nullable } from "../types"; import type { Scene } from "../scene"; import type { TransformNode } from "../Meshes/transformNode"; /** * The Axes viewer will show 3 axes in a specific point in space * @see https://doc.babylonjs.com/toolsAndResources/utilities/World_Axes */ export declare class AxesViewer { private _xAxis; private _yAxis; private _zAxis; private _scaleLinesFactor; private _instanced; /** * Gets the hosting scene */ scene: Nullable; private _scaleLines; /** * Gets or sets a number used to scale line length */ get scaleLines(): number; set scaleLines(value: number); /** Gets the node hierarchy used to render x-axis */ get xAxis(): TransformNode; /** Gets the node hierarchy used to render y-axis */ get yAxis(): TransformNode; /** Gets the node hierarchy used to render z-axis */ get zAxis(): TransformNode; /** * Creates a new AxesViewer * @param scene defines the hosting scene * @param scaleLines defines a number used to scale line length (1 by default) * @param renderingGroupId defines a number used to set the renderingGroupId of the meshes (2 by default) * @param xAxis defines the node hierarchy used to render the x-axis * @param yAxis defines the node hierarchy used to render the y-axis * @param zAxis defines the node hierarchy used to render the z-axis * @param lineThickness The line thickness to use when creating the arrow. defaults to 1. */ constructor(scene?: Scene, scaleLines?: number, renderingGroupId?: Nullable, xAxis?: TransformNode, yAxis?: TransformNode, zAxis?: TransformNode, lineThickness?: number); /** * Force the viewer to update * @param position defines the position of the viewer * @param xaxis defines the x axis of the viewer * @param yaxis defines the y axis of the viewer * @param zaxis defines the z axis of the viewer */ update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void; /** * Creates an instance of this axes viewer. * @returns a new axes viewer with instanced meshes */ createInstance(): AxesViewer; /** Releases resources */ dispose(): void; private static _SetRenderingGroupId; }