import type { HardwareTextureWrapper } from "../../Materials/Textures/hardwareTextureWrapper"; import type { Nullable } from "../../types"; /** @internal */ export declare class WebGLHardwareTexture implements HardwareTextureWrapper { private _webGLTexture; private _context; private _MSAARenderBuffers; get underlyingResource(): Nullable; constructor(existingTexture: Nullable | undefined, context: WebGLRenderingContext); setUsage(): void; set(hardwareTexture: WebGLTexture): void; reset(): void; addMSAARenderBuffer(buffer: WebGLRenderbuffer): void; releaseMSAARenderBuffers(): void; getMSAARenderBuffer(index?: number): WebGLRenderbuffer | null; release(): void; }