/** * Class used to represent data loading progression */ export declare class SceneLoaderFlags { private static _ForceFullSceneLoadingForIncremental; private static _ShowLoadingScreen; private static _CleanBoneMatrixWeights; private static _LoggingLevel; /** * Gets or sets a boolean indicating if entire scene must be loaded even if scene contains incremental data */ static get ForceFullSceneLoadingForIncremental(): boolean; static set ForceFullSceneLoadingForIncremental(value: boolean); /** * Gets or sets a boolean indicating if loading screen must be displayed while loading a scene */ static get ShowLoadingScreen(): boolean; static set ShowLoadingScreen(value: boolean); /** * Defines the current logging level (while loading the scene) * @ignorenaming */ static get loggingLevel(): number; static set loggingLevel(value: number); /** * Gets or set a boolean indicating if matrix weights must be cleaned upon loading */ static get CleanBoneMatrixWeights(): boolean; static set CleanBoneMatrixWeights(value: boolean); }