/** * Class used to represent data loading progression */ export class SceneLoaderFlags { /** * Gets or sets a boolean indicating if entire scene must be loaded even if scene contains incremental data */ static get ForceFullSceneLoadingForIncremental() { return SceneLoaderFlags._ForceFullSceneLoadingForIncremental; } static set ForceFullSceneLoadingForIncremental(value) { SceneLoaderFlags._ForceFullSceneLoadingForIncremental = value; } /** * Gets or sets a boolean indicating if loading screen must be displayed while loading a scene */ static get ShowLoadingScreen() { return SceneLoaderFlags._ShowLoadingScreen; } static set ShowLoadingScreen(value) { SceneLoaderFlags._ShowLoadingScreen = value; } /** * Defines the current logging level (while loading the scene) * @ignorenaming */ // eslint-disable-next-line @typescript-eslint/naming-convention static get loggingLevel() { return SceneLoaderFlags._LoggingLevel; } // eslint-disable-next-line @typescript-eslint/naming-convention static set loggingLevel(value) { SceneLoaderFlags._LoggingLevel = value; } /** * Gets or set a boolean indicating if matrix weights must be cleaned upon loading */ static get CleanBoneMatrixWeights() { return SceneLoaderFlags._CleanBoneMatrixWeights; } static set CleanBoneMatrixWeights(value) { SceneLoaderFlags._CleanBoneMatrixWeights = value; } } // Flags SceneLoaderFlags._ForceFullSceneLoadingForIncremental = false; SceneLoaderFlags._ShowLoadingScreen = true; SceneLoaderFlags._CleanBoneMatrixWeights = false; SceneLoaderFlags._LoggingLevel = 0; //# sourceMappingURL=sceneLoaderFlags.js.map