import { __decorate } from "../tslib.es6.js"; import { serialize, expandToProperty } from "../Misc/decorators.js"; import { MaterialDefines } from "./materialDefines.js"; import { MaterialPluginBase } from "./materialPluginBase.js"; import { MaterialFlags } from "./materialFlags.js"; import { RegisterClass } from "../Misc/typeStore.js"; import { BindTextureMatrix, PrepareDefinesForMergedUV } from "./materialHelper.functions.js"; /** * @internal */ export class DecalMapDefines extends MaterialDefines { constructor() { super(...arguments); this.DECAL = false; this.DECALDIRECTUV = 0; this.DECAL_SMOOTHALPHA = false; this.GAMMADECAL = false; } } /** * Plugin that implements the decal map component of a material * @since 5.49.1 */ export class DecalMapConfiguration extends MaterialPluginBase { /** @internal */ _markAllSubMeshesAsTexturesDirty() { this._enable(this._isEnabled); this._internalMarkAllSubMeshesAsTexturesDirty(); } /** * Creates a new DecalMapConfiguration * @param material The material to attach the decal map plugin to * @param addToPluginList If the plugin should be added to the material plugin list */ constructor(material, addToPluginList = true) { super(material, "DecalMap", 150, new DecalMapDefines(), addToPluginList); this._isEnabled = false; /** * Enables or disables the decal map on this material */ this.isEnabled = false; this._smoothAlpha = false; /** * Enables or disables the smooth alpha mode on this material. Default: false. * When enabled, the alpha value used to blend the decal map will be the squared value and will produce a smoother result. */ this.smoothAlpha = false; this.registerForExtraEvents = true; // because we override the hardBindForSubMesh method this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1]; } isReadyForSubMesh(defines, scene, engine, subMesh) { const decalMap = subMesh.getMesh().decalMap; if (!this._isEnabled || !decalMap?.texture || !MaterialFlags.DecalMapEnabled || !scene.texturesEnabled) { return true; } return decalMap.isReady(); } prepareDefines(defines, scene, mesh) { const decalMap = mesh.decalMap; if (!this._isEnabled || !decalMap?.texture || !MaterialFlags.DecalMapEnabled || !scene.texturesEnabled) { const isDirty = defines.DECAL; if (isDirty) { defines.markAsTexturesDirty(); } defines.DECAL = false; } else { const isDirty = !defines.DECAL || defines.GAMMADECAL !== decalMap.texture.gammaSpace; if (isDirty) { defines.markAsTexturesDirty(); } defines.DECAL = true; defines.GAMMADECAL = decalMap.texture.gammaSpace; defines.DECAL_SMOOTHALPHA = this._smoothAlpha; PrepareDefinesForMergedUV(decalMap.texture, defines, "DECAL"); } } hardBindForSubMesh(uniformBuffer, scene, _engine, subMesh) { /** * Note that we override hardBindForSubMesh and not bindForSubMesh because the material can be shared by multiple meshes, * in which case mustRebind could return false even though the decal map is different for each mesh: that's because the decal map * is not part of the material but hosted by the decalMap of the mesh instead. */ const decalMap = subMesh.getMesh().decalMap; if (!this._isEnabled || !decalMap?.texture || !MaterialFlags.DecalMapEnabled || !scene.texturesEnabled) { return; } const isFrozen = this._material.isFrozen; const texture = decalMap.texture; if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) { uniformBuffer.updateFloat4("vDecalInfos", texture.coordinatesIndex, 0, 0, 0); BindTextureMatrix(texture, uniformBuffer, "decal"); } uniformBuffer.setTexture("decalSampler", texture); } getClassName() { return "DecalMapConfiguration"; } getSamplers(samplers) { samplers.push("decalSampler"); } getUniforms() { return { ubo: [ { name: "vDecalInfos", size: 4, type: "vec4" }, { name: "decalMatrix", size: 16, type: "mat4" }, ], }; } } __decorate([ serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty") ], DecalMapConfiguration.prototype, "isEnabled", void 0); __decorate([ serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty") ], DecalMapConfiguration.prototype, "smoothAlpha", void 0); RegisterClass("BABYLON.DecalMapConfiguration", DecalMapConfiguration); //# sourceMappingURL=material.decalMapConfiguration.js.map