import type { Vector4 } from "../../Maths/math.vector"; import { Mesh } from "../mesh"; import { VertexData } from "../mesh.vertexData"; import type { Scene } from "../../scene"; import type { Nullable } from "../../types"; /** * Creates the VertexData for an ellipsoid, defaults to a sphere * @param options an object used to set the following optional parameters for the box, required but can be empty * * segments sets the number of horizontal strips optional, default 32 * * diameter sets the axes dimensions, diameterX, diameterY and diameterZ to the value of diameter, optional default 1 * * diameterX sets the diameterX (x direction) of the ellipsoid, overwrites the diameterX set by diameter, optional, default diameter * * diameterY sets the diameterY (y direction) of the ellipsoid, overwrites the diameterY set by diameter, optional, default diameter * * diameterZ sets the diameterZ (z direction) of the ellipsoid, overwrites the diameterZ set by diameter, optional, default diameter * * arc a number from 0 to 1, to create an unclosed ellipsoid based on the fraction of the circumference (latitude) given by the arc value, optional, default 1 * * slice a number from 0 to 1, to create an unclosed ellipsoid based on the fraction of the height (latitude) given by the arc value, optional, default 1 * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1) * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1) * @returns the VertexData of the ellipsoid */ export declare function CreateSphereVertexData(options: { segments?: number; diameter?: number; diameterX?: number; diameterY?: number; diameterZ?: number; arc?: number; slice?: number; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4; dedupTopBottomIndices?: boolean; }): VertexData; /** * Creates a sphere mesh * * The parameter `diameter` sets the diameter size (float) of the sphere (default 1) * * You can set some different sphere dimensions, for instance to build an ellipsoid, by using the parameters `diameterX`, `diameterY` and `diameterZ` (all by default have the same value of `diameter`) * * The parameter `segments` sets the sphere number of horizontal stripes (positive integer, default 32) * * You can create an unclosed sphere with the parameter `arc` (positive float, default 1), valued between 0 and 1, what is the ratio of the circumference (latitude) : 2 x PI x ratio * * You can create an unclosed sphere on its height with the parameter `slice` (positive float, default1), valued between 0 and 1, what is the height ratio (longitude) * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created * @param name defines the name of the mesh * @param options defines the options used to create the mesh * @param scene defines the hosting scene * @returns the sphere mesh * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#sphere */ export declare function CreateSphere(name: string, options?: { segments?: number; diameter?: number; diameterX?: number; diameterY?: number; diameterZ?: number; arc?: number; slice?: number; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4; updatable?: boolean; }, scene?: Nullable): Mesh; /** * Class containing static functions to help procedurally build meshes * @deprecated use CreateSphere directly */ export declare const SphereBuilder: { CreateSphere: typeof CreateSphere; };