import type { BaseTexture } from "../Materials/Textures/baseTexture"; import type { Scene } from "../scene"; /** * Gets a default environment BRDF for MS-BRDF Height Correlated BRDF * @param scene defines the hosting scene * @returns the environment BRDF texture */ export declare const GetEnvironmentBRDFTexture: (scene: Scene) => BaseTexture; /** * Class used to host texture specific utilities */ export declare const BRDFTextureTools: { /** * Gets a default environment BRDF for MS-BRDF Height Correlated BRDF * @param scene defines the hosting scene * @returns the environment BRDF texture */ GetEnvironmentBRDFTexture: (scene: Scene) => BaseTexture; };