import { Logger } from "../Misc/logger.js"; //private static _TYPE_NO_DATA = 0; const _TYPE_INDEXED = 1; const _TYPE_RGB = 2; const _TYPE_GREY = 3; const _TYPE_RLE_INDEXED = 9; const _TYPE_RLE_RGB = 10; const _TYPE_RLE_GREY = 11; const _ORIGIN_MASK = 0x30; const _ORIGIN_SHIFT = 0x04; const _ORIGIN_BL = 0x00; const _ORIGIN_BR = 0x01; const _ORIGIN_UL = 0x02; const _ORIGIN_UR = 0x03; /** * Gets the header of a TGA file * @param data defines the TGA data * @returns the header */ export function GetTGAHeader(data) { let offset = 0; const header = { id_length: data[offset++], colormap_type: data[offset++], image_type: data[offset++], colormap_index: data[offset++] | (data[offset++] << 8), colormap_length: data[offset++] | (data[offset++] << 8), colormap_size: data[offset++], origin: [data[offset++] | (data[offset++] << 8), data[offset++] | (data[offset++] << 8)], width: data[offset++] | (data[offset++] << 8), height: data[offset++] | (data[offset++] << 8), pixel_size: data[offset++], flags: data[offset++], }; return header; } /** * Uploads TGA content to a Babylon Texture * @internal */ export function UploadContent(texture, data) { // Not enough data to contain header ? if (data.length < 19) { Logger.Error("Unable to load TGA file - Not enough data to contain header"); return; } // Read Header let offset = 18; const header = GetTGAHeader(data); // Assume it's a valid Targa file. if (header.id_length + offset > data.length) { Logger.Error("Unable to load TGA file - Not enough data"); return; } // Skip not needed data offset += header.id_length; let use_rle = false; let use_pal = false; let use_grey = false; // Get some informations. switch (header.image_type) { case _TYPE_RLE_INDEXED: use_rle = true; // eslint-disable-next-line no-fallthrough case _TYPE_INDEXED: use_pal = true; break; case _TYPE_RLE_RGB: use_rle = true; // eslint-disable-next-line no-fallthrough case _TYPE_RGB: // use_rgb = true; break; case _TYPE_RLE_GREY: use_rle = true; // eslint-disable-next-line no-fallthrough case _TYPE_GREY: use_grey = true; break; } let pixel_data; // var numAlphaBits = header.flags & 0xf; const pixel_size = header.pixel_size >> 3; const pixel_total = header.width * header.height * pixel_size; // Read palettes let palettes; if (use_pal) { palettes = data.subarray(offset, (offset += header.colormap_length * (header.colormap_size >> 3))); } // Read LRE if (use_rle) { pixel_data = new Uint8Array(pixel_total); let c, count, i; let localOffset = 0; const pixels = new Uint8Array(pixel_size); while (offset < pixel_total && localOffset < pixel_total) { c = data[offset++]; count = (c & 0x7f) + 1; // RLE pixels if (c & 0x80) { // Bind pixel tmp array for (i = 0; i < pixel_size; ++i) { pixels[i] = data[offset++]; } // Copy pixel array for (i = 0; i < count; ++i) { pixel_data.set(pixels, localOffset + i * pixel_size); } localOffset += pixel_size * count; } // Raw pixels else { count *= pixel_size; for (i = 0; i < count; ++i) { pixel_data[localOffset + i] = data[offset++]; } localOffset += count; } } } // RAW Pixels else { pixel_data = data.subarray(offset, (offset += use_pal ? header.width * header.height : pixel_total)); } // Load to texture let x_start, y_start, x_step, y_step, y_end, x_end; switch ((header.flags & _ORIGIN_MASK) >> _ORIGIN_SHIFT) { default: case _ORIGIN_UL: x_start = 0; x_step = 1; x_end = header.width; y_start = 0; y_step = 1; y_end = header.height; break; case _ORIGIN_BL: x_start = 0; x_step = 1; x_end = header.width; y_start = header.height - 1; y_step = -1; y_end = -1; break; case _ORIGIN_UR: x_start = header.width - 1; x_step = -1; x_end = -1; y_start = 0; y_step = 1; y_end = header.height; break; case _ORIGIN_BR: x_start = header.width - 1; x_step = -1; x_end = -1; y_start = header.height - 1; y_step = -1; y_end = -1; break; } // Load the specify method const func = "_getImageData" + (use_grey ? "Grey" : "") + header.pixel_size + "bits"; const imageData = TGATools[func](header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end); const engine = texture.getEngine(); engine._uploadDataToTextureDirectly(texture, imageData); } /** * @internal */ function _getImageData8bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) { const image = pixel_data, colormap = palettes; const width = header.width, height = header.height; let color, i = 0, x, y; const imageData = new Uint8Array(width * height * 4); for (y = y_start; y !== y_end; y += y_step) { for (x = x_start; x !== x_end; x += x_step, i++) { color = image[i]; imageData[(x + width * y) * 4 + 3] = 255; imageData[(x + width * y) * 4 + 2] = colormap[color * 3 + 0]; imageData[(x + width * y) * 4 + 1] = colormap[color * 3 + 1]; imageData[(x + width * y) * 4 + 0] = colormap[color * 3 + 2]; } } return imageData; } /** * @internal */ function _getImageData16bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) { const image = pixel_data; const width = header.width, height = header.height; let color, i = 0, x, y; const imageData = new Uint8Array(width * height * 4); for (y = y_start; y !== y_end; y += y_step) { for (x = x_start; x !== x_end; x += x_step, i += 2) { color = image[i + 0] + (image[i + 1] << 8); // Inversed ? const r = ((((color & 0x7c00) >> 10) * 255) / 0x1f) | 0; const g = ((((color & 0x03e0) >> 5) * 255) / 0x1f) | 0; const b = (((color & 0x001f) * 255) / 0x1f) | 0; imageData[(x + width * y) * 4 + 0] = r; imageData[(x + width * y) * 4 + 1] = g; imageData[(x + width * y) * 4 + 2] = b; imageData[(x + width * y) * 4 + 3] = color & 0x8000 ? 0 : 255; } } return imageData; } /** * @internal */ function _getImageData24bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) { const image = pixel_data; const width = header.width, height = header.height; let i = 0, x, y; const imageData = new Uint8Array(width * height * 4); for (y = y_start; y !== y_end; y += y_step) { for (x = x_start; x !== x_end; x += x_step, i += 3) { imageData[(x + width * y) * 4 + 3] = 255; imageData[(x + width * y) * 4 + 2] = image[i + 0]; imageData[(x + width * y) * 4 + 1] = image[i + 1]; imageData[(x + width * y) * 4 + 0] = image[i + 2]; } } return imageData; } /** * @internal */ function _getImageData32bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) { const image = pixel_data; const width = header.width, height = header.height; let i = 0, x, y; const imageData = new Uint8Array(width * height * 4); for (y = y_start; y !== y_end; y += y_step) { for (x = x_start; x !== x_end; x += x_step, i += 4) { imageData[(x + width * y) * 4 + 2] = image[i + 0]; imageData[(x + width * y) * 4 + 1] = image[i + 1]; imageData[(x + width * y) * 4 + 0] = image[i + 2]; imageData[(x + width * y) * 4 + 3] = image[i + 3]; } } return imageData; } /** * @internal */ function _getImageDataGrey8bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) { const image = pixel_data; const width = header.width, height = header.height; let color, i = 0, x, y; const imageData = new Uint8Array(width * height * 4); for (y = y_start; y !== y_end; y += y_step) { for (x = x_start; x !== x_end; x += x_step, i++) { color = image[i]; imageData[(x + width * y) * 4 + 0] = color; imageData[(x + width * y) * 4 + 1] = color; imageData[(x + width * y) * 4 + 2] = color; imageData[(x + width * y) * 4 + 3] = 255; } } return imageData; } /** * @internal */ function _getImageDataGrey16bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) { const image = pixel_data; const width = header.width, height = header.height; let i = 0, x, y; const imageData = new Uint8Array(width * height * 4); for (y = y_start; y !== y_end; y += y_step) { for (x = x_start; x !== x_end; x += x_step, i += 2) { imageData[(x + width * y) * 4 + 0] = image[i + 0]; imageData[(x + width * y) * 4 + 1] = image[i + 0]; imageData[(x + width * y) * 4 + 2] = image[i + 0]; imageData[(x + width * y) * 4 + 3] = image[i + 1]; } } return imageData; } /** * Based on jsTGALoader - Javascript loader for TGA file * By Vincent Thibault * @see http://blog.robrowser.com/javascript-tga-loader.html */ export const TGATools = { /** * Gets the header of a TGA file * @param data defines the TGA data * @returns the header */ GetTGAHeader, /** * Uploads TGA content to a Babylon Texture * @internal */ UploadContent, /** @internal */ _getImageData8bits, /** @internal */ _getImageData16bits, /** @internal */ _getImageData24bits, /** @internal */ _getImageData32bits, /** @internal */ _getImageDataGrey8bits, /** @internal */ _getImageDataGrey16bits, }; //# sourceMappingURL=tga.js.map