import type { Engine } from "../Engines/engine"; import type { PostProcessOptions } from "./postProcess"; import { PostProcess } from "./postProcess"; import type { Camera } from "../Cameras/camera"; import "../Shaders/anaglyph.fragment"; /** * Postprocess used to generate anaglyphic rendering */ export declare class AnaglyphPostProcess extends PostProcess { private _passedProcess; /** * Gets a string identifying the name of the class * @returns "AnaglyphPostProcess" string */ getClassName(): string; /** * Creates a new AnaglyphPostProcess * @param name defines postprocess name * @param options defines creation options or target ratio scale * @param rigCameras defines cameras using this postprocess * @param samplingMode defines required sampling mode (BABYLON.Texture.NEAREST_SAMPLINGMODE by default) * @param engine defines hosting engine * @param reusable defines if the postprocess will be reused multiple times per frame */ constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean); }