import { __decorate } from "../tslib.es6.js"; import { PostProcess } from "./postProcess.js"; import "../Shaders/sharpen.fragment.js"; import { RegisterClass } from "../Misc/typeStore.js"; import { serialize } from "../Misc/decorators.js"; import { SerializationHelper } from "../Misc/decorators.serialization.js"; /** * The SharpenPostProcess applies a sharpen kernel to every pixel * See http://en.wikipedia.org/wiki/Kernel_(image_processing) */ export class SharpenPostProcess extends PostProcess { /** * Gets a string identifying the name of the class * @returns "SharpenPostProcess" string */ getClassName() { return "SharpenPostProcess"; } /** * Creates a new instance ConvolutionPostProcess * @param name The name of the effect. * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) * @param textureType Type of textures used when performing the post process. (default: 0) * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false) */ constructor(name, options, camera, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) { super(name, "sharpen", ["sharpnessAmounts", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, blockCompilation); /** * How much of the original color should be applied. Setting this to 0 will display edge detection. (default: 1) */ this.colorAmount = 1.0; /** * How much sharpness should be applied (default: 0.3) */ this.edgeAmount = 0.3; this.onApply = (effect) => { effect.setFloat2("screenSize", this.width, this.height); effect.setFloat2("sharpnessAmounts", this.edgeAmount, this.colorAmount); }; } /** * @internal */ static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) { return SerializationHelper.Parse(() => { return new SharpenPostProcess(parsedPostProcess.name, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.textureType, parsedPostProcess.reusable); }, parsedPostProcess, scene, rootUrl); } } __decorate([ serialize() ], SharpenPostProcess.prototype, "colorAmount", void 0); __decorate([ serialize() ], SharpenPostProcess.prototype, "edgeAmount", void 0); RegisterClass("BABYLON.SharpenPostProcess", SharpenPostProcess); //# sourceMappingURL=sharpenPostProcess.js.map