// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "boundingBoxRendererUboDeclaration"; const shader = `#ifdef WEBGL2 uniform vec4 color;uniform mat4 world;uniform mat4 viewProjection; #ifdef MULTIVIEW uniform mat4 viewProjectionR; #endif #else layout(std140,column_major) uniform;uniform BoundingBoxRenderer {vec4 color;mat4 world;mat4 viewProjection;mat4 viewProjectionR;}; #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const boundingBoxRendererUboDeclaration = { name, shader }; //# sourceMappingURL=boundingBoxRendererUboDeclaration.js.map