// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "depthPrePass"; const shader = `#ifdef DEPTHPREPASS gl_FragColor=vec4(0.,0.,0.,1.0);return; #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const depthPrePass = { name, shader }; //# sourceMappingURL=depthPrePass.js.map