// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "fresnelFunction"; const shader = `#ifdef FRESNEL float computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power) {float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);} #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const fresnelFunction = { name, shader }; //# sourceMappingURL=fresnelFunction.js.map