// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "kernelBlurFragment2"; const shader = `#ifdef DOF factor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight; #else computedWeight=KERNEL_DEP_WEIGHT{X}; #endif #ifdef PACKEDFLOAT blend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight; #else blend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight; #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const kernelBlurFragment2 = { name, shader }; //# sourceMappingURL=kernelBlurFragment2.js.map