// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "packingFunctions"; const shader = `vec4 pack(float depth) {const vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);vec4 res=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;} float unpack(vec4 color) {const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}`; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const packingFunctions = { name, shader }; //# sourceMappingURL=packingFunctions.js.map