// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "pbrBlockReflectance0"; const shader = `float reflectance=max(max(reflectivityOut.surfaceReflectivityColor.r,reflectivityOut.surfaceReflectivityColor.g),reflectivityOut.surfaceReflectivityColor.b);vec3 specularEnvironmentR0=reflectivityOut.surfaceReflectivityColor.rgb; #ifdef METALLICWORKFLOW vec3 specularEnvironmentR90=vec3(metallicReflectanceFactors.a); #else vec3 specularEnvironmentR90=vec3(1.0,1.0,1.0); #endif #ifdef ALPHAFRESNEL float reflectance90=fresnelGrazingReflectance(reflectance);specularEnvironmentR90=specularEnvironmentR90*reflectance90; #endif `; // Sideeffect ShaderStore.IncludesShadersStore[name] = shader; /** @internal */ export const pbrBlockReflectance0 = { name, shader }; //# sourceMappingURL=pbrBlockReflectance0.js.map