// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "lensFlareVertexShader"; const shader = `attribute vec2 position;uniform mat4 viewportMatrix;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5); #define CUSTOM_VERTEX_DEFINITIONS void main(void) { #define CUSTOM_VERTEX_MAIN_BEGIN vUV=position*madd+madd;gl_Position=viewportMatrix*vec4(position,0.0,1.0); #define CUSTOM_VERTEX_MAIN_END }`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const lensFlareVertexShader = { name, shader }; //# sourceMappingURL=lensFlare.vertex.js.map