// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "meshUVSpaceRendererFinaliserVertexShader"; const shader = `precision highp float;attribute vec3 position;attribute vec2 uv;uniform mat4 worldViewProjection;varying vec2 vUV;void main() {gl_Position=worldViewProjection*vec4(position,1.0);vUV=uv;} `; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const meshUVSpaceRendererFinaliserVertexShader = { name, shader }; //# sourceMappingURL=meshUVSpaceRendererFinaliser.vertex.js.map