// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "meshUVSpaceRendererMaskerPixelShader"; const shader = `varying vec2 vUV;void main(void) {gl_FragColor=vec4(1.0,1.0,1.0,1.0);} `; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const meshUVSpaceRendererMaskerPixelShader = { name, shader }; //# sourceMappingURL=meshUVSpaceRendererMasker.fragment.js.map