// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "oitBackBlendPixelShader"; const shader = `precision highp float;uniform sampler2D uBackColor;void main() {glFragColor=texelFetch(uBackColor,ivec2(gl_FragCoord.xy),0);if (glFragColor.a==0.0) { discard;}}`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const oitBackBlendPixelShader = { name, shader }; //# sourceMappingURL=oitBackBlend.fragment.js.map