// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/clipPlaneFragmentDeclaration.js"; import "./ShadersInclude/logDepthDeclaration.js"; import "./ShadersInclude/clipPlaneFragment.js"; import "./ShadersInclude/logDepthFragment.js"; const name = "outlinePixelShader"; const shader = `#ifdef LOGARITHMICDEPTH #extension GL_EXT_frag_depth : enable #endif uniform vec4 color; #ifdef ALPHATEST varying vec2 vUV;uniform sampler2D diffuseSampler; #endif #include #include #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) { #define CUSTOM_FRAGMENT_MAIN_BEGIN #include #ifdef ALPHATEST if (texture2D(diffuseSampler,vUV).a<0.4) discard; #endif #include gl_FragColor=color; #define CUSTOM_FRAGMENT_MAIN_END }`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const outlinePixelShader = { name, shader }; //# sourceMappingURL=outline.fragment.js.map