// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "passPixelShader"; const shader = `varying vec2 vUV;uniform sampler2D textureSampler; #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {gl_FragColor=texture2D(textureSampler,vUV);}`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const passPixelShader = { name, shader }; //# sourceMappingURL=pass.fragment.js.map