// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "spriteMapVertexShader"; const shader = `precision highp float;attribute vec3 position;attribute vec3 normal;attribute vec2 uv;varying vec3 vPosition;varying vec2 vUV;varying vec2 tUV;varying vec2 stageUnits;varying vec2 levelUnits;varying vec2 tileID;uniform float time;uniform mat4 worldViewProjection;uniform vec2 outputSize;uniform vec2 stageSize;uniform vec2 spriteMapSize;uniform float stageScale;void main() {vec4 p=vec4( position,1. );vPosition=p.xyz;vUV=uv;tUV=uv*stageSize; gl_Position=worldViewProjection*p;}`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const spriteMapVertexShader = { name, shader }; //# sourceMappingURL=spriteMap.vertex.js.map